PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AI
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Abstract (arXiv)
Advances in deep generative modeling have made it increasingly plausible to train human-level embodied agents. Yet progress has been limited by the absence of large-scale, real-time, multi-modal, and socially interactive datasets that reflect the sensory-motor complexity of natural environments. To address this, we present PLAICraft, a novel data collection platform and dataset capturing multiplayer Minecraft interactions across five time-aligned modalities: video, game output audio, microphone input audio, mouse, and keyboard actions. Each modality is logged with millisecond time precision, enabling the study of synchronous, embodied behaviour in a rich, open-ended world. The dataset comprises over 10,000 hours of gameplay from more than 10,000 global participants. Alongside the dataset, we provide an evaluation suite for benchmarking model capabilities in object recognition, spatial awareness, language grounding, and long-term memory. PLAICraft opens a path toward training and evaluating agents that act fluently and purposefully in real time, paving the way for truly embodied artificial intelligence.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 19 of its 39 references that are in the map. First posted on arXiv 19 May 2025.
Builds on
19 of 39 references.
References · 19
- 2023SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesiscited by 4,356
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,451
- 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,242
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
- 2023WhisperX: Time-Accurate Speech Transcription of Long-Form Audiocited by 326
- 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 250
- 2023NaturalSpeech 2: Latent Diffusion Models are Natural and Zero-Shot Speech and Singing Synthesizerscited by 235
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
- 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 193
- 2024Fast Timing-Conditioned Latent Audio Diffusioncited by 181
7 more
- 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 97
- 2024MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Controlcited by 53
- 2021Baby Intuitions Benchmark (BIB): Discerning the goals, preferences, and actions of otherscited by 39
- 2021The MineRL BASALT Competition on Learning from Human Feedbackcited by 24
- 2024WayveScenes101: A Dataset and Benchmark for Novel View Synthesis in Autonomous Drivingcited by 13
- 2023BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Taskscited by 8
- 2024Lifelong Learning of Video Diffusion Models From a Single Video Streamcited by 2
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Citing papers per year: 2025: 3; 2026: 7.
10 papers.
- 2026World Action Models: The Next Frontier in Embodied AIcited by 50
- 2025Vision Language Action Models in Robotic Manipulation: A Systematic Reviewcited by 38
- 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPGcited by 13
- 2026EgoCS-400K: An Egocentric Gameplay Dataset for World Modelscited by 5
- 2025D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AIcited by 4
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 3
- 2025Audio-Visual World Models: Learning Physically Grounded Multisensory Dynamicscited by 1
- 2026Mirror Learningcited by 0
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplaycited by 0
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay21 Sep 2026
- 2026Mirror Learning30 Jul 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026EgoCS-400K: An Egocentric Gameplay Dataset for World Models16 Jun 2026
- 2026World Action Models: The Next Frontier in Embodied AI12 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG24 Mar 2026
- 2025Audio-Visual World Models: Learning Physically Grounded Multisensory Dynamics30 Nov 2025
- 2025D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI7 Oct 2025
- 2025Vision Language Action Models in Robotic Manipulation: A Systematic Review14 Jul 2025