PEAM: Parametric Embodied Agent Memory through Contrastive Internalization of Experience in Minecraft
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience. PEAM pairs a slow deliberative LLM for open-ended reasoning with a fast parametric module for reflexive execution of consolidated skills. The fast module is a multimodal Mixture-of-Experts LoRA architecture with per-category physically isolated adapters, enabling parameter-level continual learning without catastrophic forgetting. We treat failure as a first-class training signal: failure--correction trajectory pairs are internalized through a joint behavioral-cloning and contrastive objective, so the agent learns not only what succeeds but also how corrected actions differ from failed ones. To govern consolidation, PEAM introduces a parameterization-worthiness score for deciding which experience should be internalized, and a scale-free self-triggered consolidation mechanism for deciding when to internalize without task-specific hand-tuned thresholds, making the agent self-evolving as the trigger transfers across task distributions without re-tuning. Experiments in Minecraft show that PEAM improves long-horizon task performance, mitigates forgetting on previously consolidated skills, and improves parametric-versus-retrieval efficiency over retrieval-based embodied agents and parametric memory variants.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 20 of its 32 references that are in the map. First posted on arXiv 26 May 2026.
Builds on
20 of 32 references.
Closest ancestors · 3
Same direction, newest first
- 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks7 Aug
- 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May
Other references · 17
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
- 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Modelcited by 7,916
- 2016Overcoming catastrophic forgetting in neural networkscited by 4,718
- 2016Learning without Forgettingcited by 2,465
- 2017Gradient Episodic Memory for Continual Learningcited by 1,871
- 2016Progressive Neural Networkscited by 1,332
- 2018Efficient Lifelong Learning with A-GEMcited by 1,044
- 2017PackNet: Adding Multiple Tasks to a Single Network by Iterative Pruningcited by 882
- 2024A Survey on the Memory Mechanism of Large Language Model based Agentscited by 622
- 2025Memory in the Age of AI Agentscited by 285
- 2022Class-Incremental Continual Learning into the eXtended DER-versecited by 121
- 2026Memory for Autonomous LLM Agents:Mechanisms, Evaluation, and Emerging Frontierscited by 60
5 more
- 2024Embodied-RAG: General Non-parametric Embodied Memory for Retrieval and Generationcited by 44
- 2025Dynamic Mixture of Curriculum LoRA Experts for Continual Multimodal Instruction Tuningcited by 27
- 2026CLARE: Continual Learning for Vision-Language-Action Models via Autonomous Adapter Routing and Expansioncited by 14
- 2026LumiVideo: An Intelligent Agentic System for Video Color Gradingcited by 1
- 2026Adding Thermal Awareness to Visual Systems in Real-Time via Distilled Diffusion Modelscited by 1
Built on by
Citing papers per year: 2026: 1.
1 paper.
- 2026Continual Learning in Transitioncited by 0
- 2026Continual Learning in Transition6 Aug 2026
Similar, not cited
Close in wording, no citation either way
- 2026Experience Transfer for Multimodal LLM Agents in Minecraft Game
- 2024MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory
- 2026MineNPC-Task: Task Suite for Memory-Aware Minecraft Agents
- 2026WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge
- 2026BrainMem: Brain-Inspired Evolving Memory for Embodied Agent Task Planning
- 2024ADAM: An Embodied Causal Agent in Open-World Environments
- 2026MemSkill: Learning and Evolving Memory Skills for Self-Evolving Agents