Experience Transfer for Multimodal LLM Agents in Minecraft Game
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
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Abstract (arXiv)
Multimodal LLM agents operating in complex game environments must continually reuse past experience to solve new tasks efficiently. In this work, we propose Echo, a transfer-oriented memory framework that enables agents to derive actionable knowledge from prior interactions rather than treating memory as a passive repository of static records. To make transfer explicit, Echo decomposes reusable knowledge into five dimensions: structure, attribute, process, function, and interaction. This formulation allows the agent to identify recurring patterns shared across different tasks and infer what prior experience remains applicable in new situations. Building on this formulation, Echo leverages In-Context Analogy Learning (ICAL) to retrieve relevant experiences and adapt them to unseen tasks through contextual examples. Experiments in Minecraft show that, under a from-scratch learning setting, Echo achieves a 1.3x to 1.7x speed-up on object-unlocking tasks. Moreover, Echo exhibits a burst-like chain-unlocking phenomenon, rapidly unlocking multiple similar items within a short time interval after acquiring transferable experience. These results suggest that experience transfer is a promising direction for improving the efficiency and adaptability of multimodal LLM agents in complex interactive environments.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 54 of its 60 references that are in the map. First posted on arXiv 7 Apr 2026.
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54 of 60 references.
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Other references · 53
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Citing papers per year: 2026: 5.
5 papers.
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- 2026CAP-CoT: Cycle Adversarial Prompt for Improving Chain of Thoughts in LLM Reasoning25 Apr 2026
- 2026Weak-Link Optimization for Multi-Agent Reasoning and Collaboration17 Apr 2026
Similar, not cited
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- 2026LifeMem: Enabling Lifelong Experience Reuse for LLM Agents
- 2026Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?
- 2026DELTAMEM: Incremental Experience Memory for LLM Agents via Residual Trees
- 2025Remember Me, Refine Me: A Dynamic Procedural Memory Framework for Experience-Driven Agent Evolution