mlsanityData to 14 Oct 2026

Experience Transfer for Multimodal LLM Agents in Minecraft Game

arXiv 2604.05533 ↗First posted 7 Apr 2026cs.AIcited by 5

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

also in 1 more
Abstract (arXiv)

Multimodal LLM agents operating in complex game environments must continually reuse past experience to solve new tasks efficiently. In this work, we propose Echo, a transfer-oriented memory framework that enables agents to derive actionable knowledge from prior interactions rather than treating memory as a passive repository of static records. To make transfer explicit, Echo decomposes reusable knowledge into five dimensions: structure, attribute, process, function, and interaction. This formulation allows the agent to identify recurring patterns shared across different tasks and infer what prior experience remains applicable in new situations. Building on this formulation, Echo leverages In-Context Analogy Learning (ICAL) to retrieve relevant experiences and adapt them to unseen tasks through contextual examples. Experiments in Minecraft show that, under a from-scratch learning setting, Echo achieves a 1.3x to 1.7x speed-up on object-unlocking tasks. Moreover, Echo exhibits a burst-like chain-unlocking phenomenon, rapidly unlocking multiple similar items within a short time interval after acquiring transferable experience. These results suggest that experience transfer is a promising direction for improving the efficiency and adaptability of multimodal LLM agents in complex interactive environments.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 54 of its 60 references that are in the map. First posted on arXiv 7 Apr 2026.

Builds on

54 of 60 references.

Closest ancestors · 1

Same direction, newest first

  1. 2023PaLM-E: An Embodied Multimodal Language Model6 Mar

Other references · 53

  1. 2020Language Models are Few-Shot Learnerscited by 32,419
  2. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
  3. 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,386
  4. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
  5. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
  6. 2023Self-RAG: Learning to Retrieve, Generate, and Critique through Self-Reflectioncited by 1,839
  7. 2022CoCa: Contrastive Captioners are Image-Text Foundation Modelscited by 1,274
  8. 2021What Makes Good In-Context Examples for GPT-3?cited by 1,195
  9. 2021Fantastically Ordered Prompts and Where to Find Them: Overcoming Few-Shot Prompt Order Sensitivitycited by 1,135
  10. 2022Large Language Models Are Human-Level Prompt Engineerscited by 1,045
  11. 2022Atlas: Few-shot Learning with Retrieval Augmented Language Modelscited by 952
  12. 2021Learning To Retrieve Prompts for In-Context Learningcited by 648
38 more
  1. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
  2. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 398
  3. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
  4. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 289
  5. 2023In-context Vectors: Making In Context Learning More Effective and Controllable Through Latent Space Steeringcited by 245
  6. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
  7. 2023Query Rewriting for Retrieval-Augmented Large Language Modelscited by 213
  8. 2022Active Example Selection for In-Context Learningcited by 196
  9. 2022Instruction Induction: From Few Examples to Natural Language Task Descriptionscited by 152
  10. 2023Large Language Models Are Latent Variable Models: Explaining and Finding Good Demonstrations for In-Context Learningcited by 149
  11. 2023Compositional Foundation Models for Hierarchical Planningcited by 95
  12. 2023Dense X Retrieval: What Retrieval Granularity Should We Use?cited by 88
  13. 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Taskscited by 84
  14. 2022Self-Generated In-Context Learning: Leveraging Auto-regressive Language Models as a Demonstration Generatorcited by 68
  15. 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perceptioncited by 67
  16. 2023Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraftcited by 61
  17. 2023See and Think: Embodied Agent in Virtual Environmentcited by 54
  18. 2020Fine-grained Visual Textual Alignment for Cross-Modal Retrieval using Transformer Encoderscited by 47
  19. 2023Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worldscited by 45
  20. 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
  21. 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
  22. 2024ReGAL: Refactoring Programs to Discover Generalizable Abstractionscited by 36
  23. 2024VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraftcited by 35
  24. 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 34
  25. 2024RL-GPT: Integrating Reinforcement Learning and Code-as-policycited by 32
  26. 2024OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agentscited by 30
  27. 2024Odyssey: Empowering Minecraft Agents with Open-World Skillscited by 26
  28. 2025Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policycited by 25
  29. 2024Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigationcited by 24
  30. 2023In-Context Analogical Reasoning with Pre-Trained Language Modelscited by 22
  31. 2023LLaMA Rider: Spurring Large Language Models to Explore the Open Worldcited by 21
  32. 2026Learning Global Hypothesis Space for Enhancing Synergistic Reasoning Chaincited by 17
  33. 2024ADAM: An Embodied Causal Agent in Open-World Environmentscited by 13
  34. 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraftcited by 13
  35. 2026Text summarization via global structure awarenesscited by 12
  36. 2026LLaVA-FA: Learning Fourier Approximation for Compressing Large Multimodal Modelscited by 11
  37. 2023Not All Demonstration Examples are Equally Beneficial: Reweighting Demonstration Examples for In-Context Learningcited by 9
  38. 2024MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memorycited by 9

50 most cited of 53 All 53 (JSON)

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 5.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026PEAM: Parametric Embodied Agent Memory through Contrastive Internalization of Experience in Minecraft
  2. 2026Experience Compression Spectrum: Unifying Memory, Skills, and Rules in LLM Agents
  3. 2026MineNPC-Task: Task Suite for Memory-Aware Minecraft Agents
  4. 2026XferAgent: Cross-Agent Experience Transfer for Self-Improving LLM Agents
  5. 2026LifeMem: Enabling Lifelong Experience Reuse for LLM Agents
  6. 2026Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?
  7. 2026DELTAMEM: Incremental Experience Memory for LLM Agents via Residual Trees
  8. 2025Remember Me, Refine Me: A Dynamic Procedural Memory Framework for Experience-Driven Agent Evolution