Leveraging LLM Agents for Automated Video Game Testing
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Testing MMORPGs (Massively Multiplayer Online Role-Playing Games) is a critical yet labor-intensive task in game development due to their complexity and frequent updating nature. Traditional automated game testing approaches struggle to achieve high state coverage and efficiency in these rich, open-ended environments, while existing LLM-based game-playing approaches are limited to shallow reasoning ability in understanding complex game state-action spaces and long-complex tasks. To address these challenges, we propose TITAN, an effective LLM-driven agent framework for intelligent MMORPG testing. TITAN incorporates four key components to: (1) perceive and abstract high-dimensional game states, (2) proactively optimize and prioritize available actions, (3) enable long-horizon reasoning with action trace memory and reflective self-correction, and (4) employ LLM-based oracles to detect potential functional and logic bugs with diagnostic reports. We implement the prototype of TITAN and evaluate it on two large-scale commercial MMORPGs spanning both PC and mobile platforms. In our experiments, TITAN achieves significantly higher task completion rates (95%) and bug detection performance compared to existing automated game testing approaches. An ablation study further demonstrates that each core component of TITAN contributes substantially to its overall performance. Notably, TITAN detects four previously unknown bugs that prior testing approaches fail to identify. We provide an in-depth discussion of these results, which offer guidance for new avenues of advancing intelligent, general-purpose testing systems. Moreover, TITAN has been deployed in eight real-world game QA pipelines, underscoring its practical impact as an LLM-driven game testing framework.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 19 of its 46 references that are in the map. First posted on arXiv 26 Sep 2025.
Builds on
19 of 46 references.
Closest ancestors · 5
Same direction, newest first
- 2025Frog Soup: Zero-Shot, In-Context, and Sample-Efficient Frogger Agents6 May
- 2024Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents1 Mar
- 2024CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents19 Jan
- 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
Other references · 14
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
- 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
- 2025Measuring AI Ability to Complete Long Software Taskscited by 156
- 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 97
- 2024Scaling Instructable Agents Across Many Simulated Worldscited by 71
- 2024A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challengescited by 22
- 2021A Survey of Video Game Testingcited by 18
- 2022Towards Automated Video Game Testing: Still a Long Way to Gocited by 5
- 2016Maintenance of Automated Test Suites in Industry: An Empirical study on Visual GUI Testingcited by 4
- 2023Exploiting Machine Unlearning for Backdoor Attacks in Deep Learning Systemcited by 4
- 2025Chimera: Harnessing Multi-Agent LLMs for Automatic Insider Threat Simulationcited by 4
2 more
Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026GBQA: A Game Benchmark for Evaluating LLMs as Quality Assurance Engineerscited by 5
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 3
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026CA2: Code-Aware Agent for Automated Game Testingcited by 0
- 2026Game-Creation-Agents: Autonomous Game Productioncited by 0
- 2026Game-Creation-Agents: Autonomous Game Production12 Oct 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026CA2: Code-Aware Agent for Automated Game Testing13 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026GBQA: A Game Benchmark for Evaluating LLMs as Quality Assurance Engineers3 Apr 2026
Similar, not cited
Close in wording, no citation either way
- 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents
- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games
- 2026MIMIC-Py: An Extensible Tool for Personality-Driven Automated Game Testing with Large Language Models
- 2023SmartPlay: A Benchmark for LLMs as Intelligent Agents
- 2024GAMEBoT: Transparent Assessment of LLM Reasoning in Games
- 2025Synergizing Code Coverage and Gameplay Intent: Coverage-Aware Game Playtesting with LLM-Guided Reinforcement Learning
- 2026RuleSmith: Multi-Agent LLMs for Automated Game Balancing
- 2026Sensi: Learn One Thing at a Time -- Curriculum-Based Test-Time Learning for LLM Game Agents