mlsanityData to 7 Oct 2026

Odyssey: Empowering Minecraft Agents with Open-World Skills

arXiv 2407.15325 ↗First posted 22 Jul 2024cs.AIcited by 26

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Recent studies have delved into constructing generalist agents for open-world environments like Minecraft. Despite the encouraging results, existing efforts mainly focus on solving basic programmatic tasks, e.g., material collection and tool-crafting following the Minecraft tech-tree, treating the ObtainDiamond task as the ultimate goal. This limitation stems from the narrowly defined set of actions available to agents, requiring them to learn effective long-horizon strategies from scratch. Consequently, discovering diverse gameplay opportunities in the open world becomes challenging. In this work, we introduce Odyssey, a new framework that empowers Large Language Model (LLM)-based agents with open-world skills to explore the vast Minecraft world. Odyssey comprises three key parts: (1) An interactive agent with an open-world skill library that consists of 40 primitive skills and 183 compositional skills. (2) A fine-tuned LLaMA-3 model trained on a large question-answering dataset with 390k+ instruction entries derived from the Minecraft Wiki. (3) A new agent capability benchmark includes the long-term planning task, the dynamic-immediate planning task, and the autonomous exploration task. Extensive experiments demonstrate that the proposed Odyssey framework can effectively evaluate different capabilities of LLM-based agents. All datasets, model weights, and code are publicly available to motivate future research on more advanced autonomous agent solutions.

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 59 of its 77 references that are in the map. First posted on arXiv 22 Jul 2024.

Builds on

59 of 77 references.

Closest ancestors · 6

Same direction, newest first

  1. 2024OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents27 Jun
  2. 2023See and Think: Embodied Agent in Virtual Environment26 Nov
  3. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
  4. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May
  5. 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
  6. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun

Other references · 53

  1. 2023GPT-4 Technical Reportcited by 18,132
  2. 2023LLaMA: Open and Efficient Foundation Language Modelscited by 13,958
  3. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
  4. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,160
  5. 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,049
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38 more
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  2. 2019SuperGLUE: A Stickier Benchmark for General-Purpose Language Understanding Systemscited by 1,718
  3. 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,210
  4. 2023Mastering Diverse Domains through World Modelscited by 1,193
  5. 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,172
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  12. 2023NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Modelscited by 274
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  14. 2023HuatuoGPT, towards Taming Language Model to Be a Doctorcited by 211
  15. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  16. 2023Guiding Pretraining in Reinforcement Learning with Large Language Modelscited by 185
  17. 2024WebLINX: Real-World Website Navigation with Multi-Turn Dialoguecited by 177
  18. 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 161
  19. 2020iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenescited by 151
  20. 2024AutoWebGLM: A Large Language Model-based Web Navigating Agentcited by 130
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  27. 2023Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraftcited by 60
  28. 2019Obstacle Tower: A Generalization Challenge in Vision, Control, and Planningcited by 54
  29. 2024MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Controlcited by 52
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  31. 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
  32. 2023Skill Reinforcement Learning and Planning for Open-World Long-Horizon Taskscited by 35
  33. 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learningcited by 28
  34. 2023Creative Agents: Empowering Agents with Imagination for Creative Taskscited by 24
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  36. 2023LLaMA Rider: Spurring Large Language Models to Explore the Open Worldcited by 21
  37. 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competitioncited by 20
  38. 2022Contrastive Identity-Aware Learning for Multi-Agent Value Decompositioncited by 19

50 most cited of 53 All 53 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 8; 2026: 16.

26 papers.

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  1. 2024Navigating the Risks: A Survey of Security, Privacy, and Ethics Threats in LLM-Based Agentscited by 63
  2. 2025SeRL: Self-Play Reinforcement Learning for Large Language Models with Limited Datacited by 50
  3. 2025Consistent Paths Lead to Truth: Self-Rewarding Reinforcement Learning for LLM Reasoningcited by 43
  4. 2025GUI-Shepherd: Reliable Process Reward and Verification for Long-Sequence GUI Taskscited by 25
  5. 2025Towards Embodied Agentic AI: Review and Classification of LLM- and VLM-Driven Robot Autonomy and Interactioncited by 18
  6. 2026Self-Improvements in Modern Agentic Systems: A Surveycited by 17
  7. 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraftcited by 13
  8. 2025Optimus-3: Dual-Router Aligned Mixture-of-Experts Agent with Dual-Granularity Reasoning-Aware Policy Optimizationcited by 12
  9. 2025SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worldscited by 10
  10. 2026Evolving Programmatic Skill Networkscited by 7
  11. 2025Parallelized Planning-Acting for Efficient LLM-based Multi-Agent Systems in Minecraftcited by 5
  12. 2026From History to State: Constant-Context Skill Learning for LLM Agentscited by 5
14 more
  1. 2026Experience Transfer for Multimodal LLM Agents in Minecraft Gamecited by 4
  2. 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraftcited by 3
  3. 2026MistyPilot: An Agentic Fast-Slow Thinking LLM Framework for Misty Social Robotscited by 2
  4. 2026AgenticCache: Cache-Driven Asynchronous Planning for Embodied AI Agentscited by 2
  5. 2024Active Inference for Self-Organizing Multi-LLM Systems: A Bayesian Thermodynamic Approach to Adaptationcited by 1
  6. 2026MIMIC-Py: An Extensible Tool for Personality-Driven Automated Game Testing with Large Language Modelscited by 1
  7. 2026Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraftcited by 1
  8. 2026MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraftcited by 1
  9. 2026UrbanGround: From Local Perception to Spatial Agency in a Real-Scale Citycited by 1
  10. 2026WebMCP Tool Surface Poisoning: Runtime Manipulation Attacks on LLM Agentscited by 0
  11. 2026WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoningcited by 0
  12. 2026Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skillscited by 0
  13. 2026MistyPilot: Enabling Social-Robot Control through Multi-Agent LLM Skill Orchestrationcited by 0
  14. 2026RESKILL: Explicit Failure Attribution and Structured Repair for Interactive Language Agentscited by 0

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