mlsanityData to 14 Oct 2026

MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory

arXiv 2411.06736 ↗First posted 11 Nov 2024cs.LGcited by 9

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Significant advances have been made in developing general-purpose embodied AI in environments like Minecraft through the adoption of LLM-augmented hierarchical approaches. While these approaches, which combine high-level planners with low-level controllers, show promise, low-level controllers frequently become performance bottlenecks due to repeated failures. In this paper, we argue that the primary cause of failure in many low-level controllers is the absence of an episodic memory system. To address this, we introduce MrSteve (Memory Recall Steve), a novel low-level controller equipped with Place Event Memory (PEM), a form of episodic memory that captures what, where, and when information from episodes. This directly addresses the main limitation of the popular low-level controller, Steve-1. Unlike previous models that rely on short-term memory, PEM organizes spatial and event-based data, enabling efficient recall and navigation in long-horizon tasks. Additionally, we propose an Exploration Strategy and a Memory-Augmented Task Solving Framework, allowing agents to alternate between exploration and task-solving based on recalled events. Our approach significantly improves task-solving and exploration efficiency compared to existing methods. We will release our code and demos on the project page: https://sites.google.com/view/mr-steve.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 35 of its 51 references that are in the map. First posted on arXiv 11 Nov 2024.

Builds on

35 of 51 references.

Closest ancestors · 7

Same direction, newest first

  1. 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks7 Aug
  2. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
  3. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May
  4. 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
  5. 2023Reflexion: Language Agents with Verbal Reinforcement Learning20 Mar
  6. 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling28 Jan
  7. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun

Other references · 28

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2020Language Models are Few-Shot Learnerscited by 32,419
  3. 2017Proximal Policy Optimization Algorithmscited by 15,215
  4. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
  5. 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,386
  6. 2019Parameter-Efficient Transfer Learning for NLPcited by 4,236
  7. 2019Transformer-XL: Attentive Language Models Beyond a Fixed-Length Contextcited by 1,850
  8. 2023Mastering Diverse Domains through World Modelscited by 1,253
  9. 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,035
  10. 2022LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Modelscited by 462
  11. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 398
  12. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
16 more
  1. 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 309
  2. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
  3. 2021Benchmarking the Spectrum of Agent Capabilitiescited by 200
  4. 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 97
  5. 2023GOAT: GO to Any Thingcited by 89
  6. 2023Bootstrap Your Own Skills: Learning to Solve New Tasks with Large Language Model Guidancecited by 86
  7. 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perceptioncited by 67
  8. 2024MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Controlcited by 53
  9. 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
  10. 2021Towards mental time travel: a hierarchical memory for reinforcement learning agentscited by 40
  11. 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
  12. 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learningcited by 28
  13. 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competitioncited by 20
  14. 2022Avalon: A Benchmark for RL Generalization Using Procedurally Generated Worldscited by 17
  15. 2023Learning from Visual Observation via Offline Pretrained State-to-Go Transformercited by 14
  16. 2024Enhancing Agent Learning through World Dynamics Modelingcited by 9

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 5.

9 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026MineNPC-Task: Task Suite for Memory-Aware Minecraft Agents
  2. 2026PEAM: Parametric Embodied Agent Memory through Contrastive Internalization of Experience in Minecraft
  3. 2024ADAM: An Embodied Causal Agent in Open-World Environments
  4. 2026AdMem: Advanced Memory for Task-solving Agents
  5. 2026BrainMem: Brain-Inspired Evolving Memory for Embodied Agent Task Planning
  6. 2023See and Think: Embodied Agent in Virtual Environment
  7. 2026CEDAR: Automata as Verifiable Interfaces for Language-Guided Embodied Action
  8. 2024STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft