Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games
On the map: Offline RL and imitation learning from data → Imitation learning methods
Abstract (arXiv)
Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majority of the research community. Prior work in modern video games typically relied on game-specific integration to obtain game features and enable online training, or on existing large datasets. An alternative approach is to train agents using imitation learning to play video games purely from images. However, this setting poses a fundamental question: which visual encoders obtain representations that retain information critical for decision making? To answer this question, we conduct a systematic study of imitation learning with publicly available pre-trained visual encoders compared to the typical task-specific end-to-end training approach in Minecraft, Counter-Strike: Global Offensive, and Minecraft Dungeons. Our results show that end-to-end training can be effective with comparably low-resolution images and only minutes of demonstrations, but significant improvements can be gained by utilising pre-trained encoders such as DINOv2 depending on the game. In addition to enabling effective decision making, we show that pre-trained encoders can make decision-making research in video games more accessible by significantly reducing the cost of training.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 32 of its 42 references that are in the map. First posted on arXiv 4 Dec 2023.
Builds on
32 of 42 references.
Closest ancestors · 4
Same direction, newest first
- 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning15 Aug
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos23 Jun
- 2021Counter-Strike Deathmatch with Large-Scale Behavioural Cloning9 Apr
- 2020Benchmarking End-to-End Behavioural Cloning on Video Games2 Apr
Other references · 28
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
- 2016Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localizationcited by 6,690
- 2022A ConvNet for the 2020scited by 3,545
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
- 2016Identity Mappings in Deep Residual Networkscited by 1,960
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
16 more
- 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
- 2022A Generalist Agentcited by 802
- 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 678
- 2021How to train your ViT? Data, Augmentation, and Regularization in Vision Transformerscited by 562
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
- 2023Imitating Human Behaviour with Diffusion Modelscited by 260
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2022Focal Modulation Networkscited by 186
- 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
- 2022Pre-Trained Image Encoder for Generalizable Visual Reinforcement Learningcited by 58
- 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
- 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
- 2020"It's Unwieldy and It Takes a Lot of Time." Challenges and Opportunities for Creating Agents in Commercial Gamescited by 17
- 2023Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Gamescited by 12
- 2022Learning Task-Independent Game State Representations from Unlabeled Imagescited by 6
- 2023Towards General Game Representations: Decomposing Games Pixels into Content and Stylecited by 3
Built on by
Citing papers per year: 2024: 2; 2025: 4.
6 papers.
- 2024A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challengescited by 22
- 2024VIEW: Visual Imitation Learning with Waypointscited by 10
- 2025Pixels to Play: A Foundation Model for 3D Gameplaycited by 3
- 2025Generative Modeling of Individual Behavior at Scalecited by 2
- 2025Pre-trained Visual Representations Generalize Where it Matters in Model-Based Reinforcement Learningcited by 0
- 2025VRScout: Towards Real-Time, Autonomous Testing of Virtual Reality Gamescited by 0
- 2025VRScout: Towards Real-Time, Autonomous Testing of Virtual Reality Games18 Sep 2025
- 2025Pre-trained Visual Representations Generalize Where it Matters in Model-Based Reinforcement Learning16 Sep 2025
- 2025Pixels to Play: A Foundation Model for 3D Gameplay19 Aug 2025
- 2025Generative Modeling of Individual Behavior at Scale20 Feb 2025
- 2024VIEW: Visual Imitation Learning with Waypoints27 Apr 2024
- 2024A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges15 Mar 2024
Similar, not cited
Close in wording, no citation either way
- 2024Zero-shot Imitation Policy via Search in Demonstration Dataset
- 2022Behavioral Cloning via Search in Video PreTraining Latent Space
- 2026Augmentations for Robust and Efficient Imitation Learning in Streamed Video Games
- 2026Training a Conditioned Video Game Agent on a VLM Annotated Dataset
- 2025Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning
- 2019Towards Interactive Training of Non-Player Characters in Video Games
- 2024Behavioural Cloning in VizDoom
- 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents