mlsanityData to 7 Oct 2026

Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games

arXiv 2312.02312 ↗First posted 4 Dec 2023cs.LG cs.AI cs.CVcited by 6

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majority of the research community. Prior work in modern video games typically relied on game-specific integration to obtain game features and enable online training, or on existing large datasets. An alternative approach is to train agents using imitation learning to play video games purely from images. However, this setting poses a fundamental question: which visual encoders obtain representations that retain information critical for decision making? To answer this question, we conduct a systematic study of imitation learning with publicly available pre-trained visual encoders compared to the typical task-specific end-to-end training approach in Minecraft, Counter-Strike: Global Offensive, and Minecraft Dungeons. Our results show that end-to-end training can be effective with comparably low-resolution images and only minutes of demonstrations, but significant improvements can be gained by utilising pre-trained encoders such as DINOv2 depending on the game. In addition to enabling effective decision making, we show that pre-trained encoders can make decision-making research in video games more accessible by significantly reducing the cost of training.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 32 of its 42 references that are in the map. First posted on arXiv 4 Dec 2023.

Builds on

32 of 42 references.

Closest ancestors · 4

Same direction, newest first

  1. 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning15 Aug
  2. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos23 Jun
  3. 2021Counter-Strike Deathmatch with Large-Scale Behavioural Cloning9 Apr
  4. 2020Benchmarking End-to-End Behavioural Cloning on Video Games2 Apr

Other references · 28

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  3. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  4. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  5. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  6. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  7. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
  8. 2016Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localizationcited by 6,690
  9. 2022A ConvNet for the 2020scited by 3,545
  10. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  11. 2016Identity Mappings in Deep Residual Networkscited by 1,960
  12. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
16 more
  1. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
  2. 2022A Generalist Agentcited by 802
  3. 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 678
  4. 2021How to train your ViT? Data, Augmentation, and Regularization in Vision Transformerscited by 562
  5. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  6. 2023Imitating Human Behaviour with Diffusion Modelscited by 260
  7. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  8. 2022Focal Modulation Networkscited by 186
  9. 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
  10. 2022Pre-Trained Image Encoder for Generalizable Visual Reinforcement Learningcited by 58
  11. 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
  12. 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
  13. 2020"It's Unwieldy and It Takes a Lot of Time." Challenges and Opportunities for Creating Agents in Commercial Gamescited by 17
  14. 2023Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Gamescited by 12
  15. 2022Learning Task-Independent Game State Representations from Unlabeled Imagescited by 6
  16. 2023Towards General Game Representations: Decomposing Games Pixels into Content and Stylecited by 3

Built on by

Cited by year

Citing papers per year: 2024: 2; 2025: 4.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Zero-shot Imitation Policy via Search in Demonstration Dataset
  2. 2022Behavioral Cloning via Search in Video PreTraining Latent Space
  3. 2026Augmentations for Robust and Efficient Imitation Learning in Streamed Video Games
  4. 2026Training a Conditioned Video Game Agent on a VLM Annotated Dataset
  5. 2025Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning
  6. 2019Towards Interactive Training of Non-Player Characters in Video Games
  7. 2024Behavioural Cloning in VizDoom
  8. 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents