mlsanityData to 7 Oct 2026

Zero-shot Imitation Policy via Search in Demonstration Dataset

arXiv 2401.16398 ↗First posted 29 Jan 2024cs.AIcited by 13

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

Behavioral cloning uses a dataset of demonstrations to learn a policy. To overcome computationally expensive training procedures and address the policy adaptation problem, we propose to use latent spaces of pre-trained foundation models to index a demonstration dataset, instantly access similar relevant experiences, and copy behavior from these situations. Actions from a selected similar situation can be performed by the agent until representations of the agent's current situation and the selected experience diverge in the latent space. Thus, we formulate our control problem as a dynamic search problem over a dataset of experts' demonstrations. We test our approach on BASALT MineRL-dataset in the latent representation of a Video Pre-Training model. We compare our model to state-of-the-art, Imitation Learning-based Minecraft agents. Our approach can effectively recover meaningful demonstrations and show human-like behavior of an agent in the Minecraft environment in a wide variety of scenarios. Experimental results reveal that performance of our search-based approach clearly wins in terms of accuracy and perceptual evaluation over learning-based models.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 20 of its 34 references that are in the map. First posted on arXiv 29 Jan 2024.

Builds on

20 of 34 references.

Closest ancestors · 4

Same direction, newest first

  1. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos23 Jun
  2. 2020Benchmarking End-to-End Behavioural Cloning on Video Games2 Apr
  3. 2019Causal Confusion in Imitation Learning28 May
  4. 2018Behavioral Cloning from Observation4 May

Other references · 16

  1. 2022Training language models to follow instructions with human feedbackcited by 15,712
  2. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  3. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  4. 2016Generative Adversarial Imitation Learningcited by 1,576
  5. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
  6. 2018A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progresscited by 294
  7. 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 221
  8. 2021The Surprising Effectiveness of Representation Learning for Visual Imitationcited by 149
  9. 2023STEVE-1: A Generative Model for Text-to-Behavior in Minecraftcited by 95
  10. 2023Teach a Robot to FISH: Versatile Imitation from One Minute of Demonstrationscited by 74
  11. 2021The MineRL BASALT Competition on Learning from Human Feedbackcited by 24
  12. 2023Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competitioncited by 15
4 more
  1. 2023Contrastive Language, Action, and State Pre-training for Robot Learningcited by 15
  2. 2020Robust Behavioral Cloning for Autonomous Vehicles using End-to-End Imitation Learningcited by 11
  3. 2020Playing Minecraft with Behavioural Cloningcited by 8
  4. 2022Planning with RL and episodic-memory behavioral priorscited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 8; 2025: 2; 2026: 3.

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  1. 2023Behavioral Cloning via Search in Embedded Demonstration Dataset
  2. 2022Behavioral Cloning via Search in Video PreTraining Latent Space
  3. 2020Imitating Unknown Policies via Exploration
  4. 2024Behavioural Cloning in VizDoom
  5. 2026Zero-shot Imitation Learning by Latent Topology Mapping
  6. 2025Videos are Sample-Efficient Supervisions: Behavior Cloning from Videos via Latent Representations
  7. 2022Diverse Imitation Learning via Self-Organizing Generative Models
  8. 2026Difference-Aware Retrieval Policies for Imitation Learning