mlsanityData to 7 Oct 2026

Material Transforms from Disentangled NeRF Representations

arXiv 2411.08037 ↗First posted 12 Nov 2024cs.CV cs.GRcited by 1

Not on the map. Why?

Abstract (arXiv)

In this paper, we first propose a novel method for transferring material transformations across different scenes. Building on disentangled Neural Radiance Field (NeRF) representations, our approach learns to map Bidirectional Reflectance Distribution Functions (BRDF) from pairs of scenes observed in varying conditions, such as dry and wet. The learned transformations can then be applied to unseen scenes with similar materials, therefore effectively rendering the transformation learned with an arbitrary level of intensity. Extensive experiments on synthetic scenes and real-world objects validate the effectiveness of our approach, showing that it can learn various transformations such as wetness, painting, coating, etc. Our results highlight not only the versatility of our method but also its potential for practical applications in computer graphics. We publish our method implementation, along with our synthetic/real datasets on https://github.com/astra-vision/BRDFTransform

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 26 of its 39 references that are in the map. First posted on arXiv 12 Nov 2024.

Builds on

26 of 39 references.

References · 26

  1. 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,591
  2. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  3. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  4. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
  5. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  6. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  7. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  8. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  9. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  10. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  11. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  12. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
14 more
  1. 2023StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fieldscited by 79
  2. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
  3. 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 63
  4. 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objectscited by 42
  5. 2022ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Fieldcited by 37
  6. 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
  7. 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
  8. 2024TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstructioncited by 26
  9. 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relightingcited by 18
  10. 2024Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fieldscited by 16
  11. 2023Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objectscited by 15
  12. 2024NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFscited by 11
  13. 2023NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illuminationcited by 10
  14. 2023LAENeRF: Local Appearance Editing for Neural Radiance Fieldscited by 5

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.