mlsanityData to 7 Oct 2026

REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices

arXiv 2403.16481 ↗First posted 25 Mar 2024cs.CVcited by 2

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Abstract (arXiv)

This work tackles the challenging task of achieving real-time novel view synthesis for reflective surfaces across various scenes. Existing real-time rendering methods, especially those based on meshes, often have subpar performance in modeling surfaces with rich view-dependent appearances. Our key idea lies in leveraging meshes for rendering acceleration while incorporating a novel approach to parameterize view-dependent information. We decompose the color into diffuse and specular, and model the specular color in the reflected direction based on a neural environment map. Our experiments demonstrate that our method achieves comparable reconstruction quality for highly reflective surfaces compared to state-of-the-art offline methods, while also efficiently enabling real-time rendering on edge devices such as smartphones.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 59 of its 66 references that are in the map. First posted on arXiv 25 Mar 2024.

Builds on

59 of 66 references.

References · 59

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38 more
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50 most cited of 59 All 59 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.