mlsanityData to 7 Oct 2026

Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenes

arXiv 2104.07300 ↗First posted 15 Apr 2021cs.CVcited by 64

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Abstract (arXiv)

We consider the problem of recovering a single person's 3D human mesh from in-the-wild crowded scenes. While much progress has been in 3D human mesh estimation, existing methods struggle when test input has crowded scenes. The first reason for the failure is a domain gap between training and testing data. A motion capture dataset, which provides accurate 3D labels for training, lacks crowd data and impedes a network from learning crowded scene-robust image features of a target person. The second reason is a feature processing that spatially averages the feature map of a localized bounding box containing multiple people. Averaging the whole feature map makes a target person's feature indistinguishable from others. We present 3DCrowdNet that firstly explicitly targets in-the-wild crowded scenes and estimates a robust 3D human mesh by addressing the above issues. First, we leverage 2D human pose estimation that does not require a motion capture dataset with 3D labels for training and does not suffer from the domain gap. Second, we propose a joint-based regressor that distinguishes a target person's feature from others. Our joint-based regressor preserves the spatial activation of a target by sampling features from the target's joint locations and regresses human model parameters. As a result, 3DCrowdNet learns target-focused features and effectively excludes the irrelevant features of nearby persons. We conduct experiments on various benchmarks and prove the robustness of 3DCrowdNet to the in-the-wild crowded scenes both quantitatively and qualitatively. The code is available at https://github.com/hongsukchoi/3DCrowdNet_RELEASE.

Key facts. Cited by 64 papers in the map (data through 7 Oct 2026). Builds on 43 of its 59 references that are in the map. First posted on arXiv 15 Apr 2021.

Builds on

43 of 59 references.

References · 43

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  7. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
  8. 2017End-to-end Recovery of Human Shape and Posecited by 883
  9. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  10. 2018Simple Baselines for Human Pose Estimation and Trackingcited by 502
  11. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
  12. 2017A simple yet effective baseline for 3d human pose estimationcited by 401
31 more
  1. 2017Cascaded Pyramid Network for Multi-Person Pose Estimationcited by 341
  2. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  3. 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
  4. 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
  5. 2019HigherHRNet: Scale-Aware Representation Learning for Bottom-Up Human Pose Estimationcited by 247
  6. 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
  7. 2018CrowdPose: Efficient Crowded Scenes Pose Estimation and A New Benchmarkcited by 214
  8. 2016Associative Embedding: End-to-End Learning for Joint Detection and Groupingcited by 211
  9. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
  10. 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
  11. 2017PoseTrack: A Benchmark for Human Pose Estimation and Trackingcited by 173
  12. 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
  13. 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
  14. 2017Towards Accurate Multi-person Pose Estimation in the Wildcited by 131
  15. 2019Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Imagecited by 131
  16. 2017Compositional Human Pose Regressioncited by 124
  17. 2015DeepCut: Joint Subset Partition and Labeling for Multi Person Pose Estimationcited by 117
  18. 2018Pose2Seg: Detection Free Human Instance Segmentationcited by 107
  19. 2021On Self-Contact and Human Posecited by 88
  20. 2020Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wildcited by 82
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  23. 2020Hierarchical Kinematic Human Mesh Recoverycited by 71
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  28. 2018PoseFix: Model-agnostic General Human Pose Refinement Networkcited by 47
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  31. 2020Peeking into occluded joints: A novel framework for crowd pose estimationcited by 25

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 6; 2023: 19; 2024: 19; 2025: 12; 2026: 7.

64 papers.

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  1. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  2. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  3. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
  4. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  5. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 98
  6. 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 95
  7. 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 93
  8. 20233D Human Mesh Estimation from Virtual Markerscited by 44
  9. 2023Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wildcited by 36
  10. 2023HAP: Structure-Aware Masked Image Modeling for Human-Centric Perceptioncited by 33
  11. 2023PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformerscited by 31
  12. 2024Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformercited by 29
38 more
  1. 2023Distribution-Aligned Diffusion for Human Mesh Recoverycited by 27
  2. 2024Towards Open Domain Text-Driven Synthesis of Multi-Person Motionscited by 27
  3. 2023Sampling is Matter: Point-guided 3D Human Mesh Reconstructioncited by 24
  4. 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Modelscited by 22
  5. 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
  6. 2022PLIKS: A Pseudo-Linear Inverse Kinematic Solver for 3D Human Body Estimationcited by 18
  7. 2023Unsupervised Volumetric Animationcited by 18
  8. 2023Reconstructing Groups of People with Hypergraph Relational Reasoningcited by 18
  9. 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaptioncited by 18
  10. 2024DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recoverycited by 16
  11. 2025BioPose: Biomechanically-accurate 3D Pose Estimation from Monocular Videoscited by 16
  12. 2022PoseBERT: A Generic Transformer Module for Temporal 3D Human Modelingcited by 15
  13. 2024SAT-HMR: Real-Time Multi-Person 3D Mesh Estimation via Scale-Adaptive Tokenscited by 15
  14. 2024MEGA: Masked Generative Autoencoder for Human Mesh Recoverycited by 13
  15. 2023Crowd3D: Towards Hundreds of People Reconstruction from a Single Imagecited by 12
  16. 2023JOTR: 3D Joint Contrastive Learning with Transformers for Occluded Human Mesh Recoverycited by 12
  17. 2023Three Recipes for Better 3D Pseudo-GTs of 3D Human Mesh Estimation in the Wildcited by 9
  18. 20233DPortraitGAN: Learning One-Quarter Headshot 3D GANs from a Single-View Portrait Dataset with Diverse Body Posescited by 8
  19. 2023Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimationcited by 7
  20. 2023Learning Dense UV Completion for Human Mesh Recoverycited by 7
  21. 2024HumMUSS: Human Motion Understanding using State Space Modelscited by 6
  22. 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Imagescited by 5
  23. 2023Representation learning of vertex heatmaps for 3D human mesh reconstruction from multi-view imagescited by 4
  24. 20243D Reconstruction of Interacting Multi-Person in Clothing from a Single Imagecited by 4
  25. 2024EgoPoseFormer: A Simple Baseline for Stereo Egocentric 3D Human Pose Estimationcited by 4
  26. 2025DeClotH: Decomposable 3D Cloth and Human Body Reconstruction from a Single Imagecited by 4
  27. 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoningcited by 4
  28. 2025Towards Metric-Aware Multi-Person Mesh Recovery by Jointly Optimizing Human Crowd in Camera Spacecited by 3
  29. 2023Multimodal Active Measurement for Human Mesh Recovery in Close Proximitycited by 2
  30. 2023PoseGen: Learning to Generate 3D Human Pose Dataset with NeRFcited by 2
  31. 2024An Embeddable Implicit IUVD Representation for Part-based 3D Human Surface Reconstructioncited by 2
  32. 2024PostoMETRO: Pose Token Enhanced Mesh Transformer for Robust 3D Human Mesh Recoverycited by 2
  33. 2024Leveraging Anthropometric Measurements to Improve Human Mesh Estimation and Ensure Consistent Body Shapescited by 2
  34. 2024RCR: Robust Crowd Reconstruction with Upright Space from a Single Large-scene Imagecited by 2
  35. 2025Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose Predictioncited by 2
  36. 2024Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Imagescited by 1
  37. 2024Ask, Pose, Unite: Scaling Data Acquisition for Close Interactions with Vision Language Modelscited by 1
  38. 2024D-PoSE: Depth as an Intermediate Representation for 3D Human Pose and Shape Estimationcited by 1

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