mlsanityData to 14 Oct 2026

GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloading

arXiv 2509.15645 ↗First posted 19 Sep 2025cs.CVcited by 5

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Abstract (arXiv)

The advent of 3D Gaussian Splatting has revolutionized graphics rendering by delivering high visual quality and fast rendering speeds. However, training large-scale scenes at high quality remains challenging due to the substantial memory demands required to store parameters, gradients, and optimizer states, which can quickly overwhelm GPU memory. To address these limitations, we propose GS-Scale, a fast and memory-efficient training system for 3D Gaussian Splatting. GS-Scale stores all Gaussians in host memory, transferring only a subset to the GPU on demand for each forward and backward pass. While this dramatically reduces GPU memory usage, it requires frustum culling and optimizer updates to be executed on the CPU, introducing slowdowns due to CPU's limited compute and memory bandwidth. To mitigate this, GS-Scale employs three system-level optimizations: (1) selective offloading of geometric parameters for fast frustum culling, (2) parameter forwarding to pipeline CPU optimizer updates with GPU computation, and (3) deferred optimizer update to minimize unnecessary memory accesses for Gaussians with zero gradients. Our extensive evaluations on large-scale datasets demonstrate that GS-Scale significantly lowers GPU memory demands by 3.3-5.6x, while achieving training speeds comparable to GPU without host offloading. This enables large-scale 3D Gaussian Splatting training on consumer-grade GPUs; for instance, GS-Scale can scale the number of Gaussians from 4 million to 18 million on an RTX 4070 Mobile GPU, leading to 23-35% LPIPS (learned perceptual image patch similarity) improvement.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 37 of its 61 references that are in the map. First posted on arXiv 19 Sep 2025.

Builds on

37 of 61 references.

References · 37

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  6. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
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  12. 2021ZeRO-Infinity: Breaking the GPU Memory Wall for Extreme Scale Deep Learningcited by 256
25 more
  1. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  2. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  3. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  4. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  5. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  6. 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
  7. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
  8. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
  9. 2021FoV-NeRF: Foveated Neural Radiance Fields for Virtual Realitycited by 79
  10. 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
  11. 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 43
  12. 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 36
  13. 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
  14. 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
  15. 2024MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Renderingcited by 27
  16. 2025WorldExplorer: Towards Generating Fully Navigable 3D Scenescited by 26
  17. 2024RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussianscited by 16
  18. 2024GauU-Scene: A Scene Reconstruction Benchmark on Large Scale 3D Reconstruction Dataset Using Gaussian Splattingcited by 15
  19. 2024PRoGS: Progressive Rendering of Gaussian Splatscited by 12
  20. 2022Training Personalized Recommendation Systems from (GPU) Scratch: Look Forward not Backwardscited by 11
  21. 2025Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VRcited by 8
  22. 2024DecDEC: A Systems Approach to Advancing Low-Bit LLM Quantizationcited by 7
  23. 2025GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Modelscited by 7
  24. 2025ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstructioncited by 4
  25. 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Rendererscited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 5.

5 papers.