mlsanityData to 7 Oct 2026

DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum

arXiv 2510.22213 ↗First posted 25 Oct 2025cs.CVcited by 1

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Abstract (arXiv)

Generating dynamic and interactive 3D trees has wide applications in virtual reality, games, and world simulation. However, existing methods still face various challenges in generating structurally consistent and realistic 4D motion for complex real trees. In this paper, we propose DynamicTree, the first framework that can generate long-term, interactive 3D motion for 3DGS reconstructions of real trees. Unlike prior optimization-based methods, our approach generates dynamics in a fast feed-forward manner. The key success of our approach is the use of a compact sparse voxel spectrum to represent the tree movement. Given a 3D tree from Gaussian Splatting reconstruction, our pipeline first generates mesh motion using the sparse voxel spectrum and then binds Gaussians to deform the mesh. Additionally, the proposed sparse voxel spectrum can also serve as a basis for fast modal analysis under external forces, allowing real-time interactive responses. To train our model, we also introduce 4DTree, the first large-scale synthetic 4D tree dataset containing 8,786 animated tree meshes with 100-frame motion sequences. Extensive experiments demonstrate that our method achieves realistic and responsive tree animations, significantly outperforming existing approaches in both visual quality and computational efficiency.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 42 of its 59 references that are in the map. First posted on arXiv 25 Oct 2025.

Builds on

42 of 59 references.

References · 42

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30 more
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