mlsanityData to 7 Oct 2026

FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality

arXiv 2103.16365 ↗First posted 30 Mar 2021cs.GR cs.CVcited by 79

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Abstract (arXiv)

Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in neural rendering showed promise of unlocking new possibilities in 3D computer graphics via image-based representations of virtual or physical environments. Specifically, the neural radiance fields (NeRF) demonstrated that photo-realistic quality and continuous view changes of 3D scenes can be achieved without loss of view-dependent effects. While NeRF can significantly benefit rendering for VR applications, it faces unique challenges posed by high field-of-view, high resolution, and stereoscopic/egocentric viewing, typically causing low quality and high latency of the rendered images. In VR, this not only harms the interaction experience but may also cause sickness. To tackle these problems toward six-degrees-of-freedom, egocentric, and stereo NeRF in VR, we present the first gaze-contingent 3D neural representation and view synthesis method. We incorporate the human psychophysics of visual- and stereo-acuity into an egocentric neural representation of 3D scenery. We then jointly optimize the latency/performance and visual quality while mutually bridging human perception and neural scene synthesis to achieve perceptually high-quality immersive interaction. We conducted both objective analysis and subjective studies to evaluate the effectiveness of our approach. We find that our method significantly reduces latency (up to 99% time reduction compared with NeRF) without loss of high-fidelity rendering (perceptually identical to full-resolution ground truth). The presented approach may serve as the first step toward future VR/AR systems that capture, teleport, and visualize remote environments in real-time.

Key facts. Cited by 79 papers in the map (data through 7 Oct 2026). Builds on 27 of its 59 references that are in the map. First posted on arXiv 30 Mar 2021.

Builds on

27 of 59 references.

References · 27

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  3. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
  4. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2020Neural Sparse Voxel Fieldscited by 959
  7. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  8. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  9. 2020Implicit Geometric Regularization for Learning Shapescited by 707
  10. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  11. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
  12. 2019SAL: Sign Agnostic Learning of Shapes from Raw Datacited by 389
15 more
  1. 2020Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstructioncited by 321
  2. 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
  3. 2020MetaSDF: Meta-learning Signed Distance Functionscited by 214
  4. 2019Texture Fields: Learning Texture Representations in Function Spacecited by 210
  5. 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
  6. 2016Learning-Based View Synthesis for Light Field Camerascited by 145
  7. 2018Extreme View Synthesiscited by 94
  8. 2020PatchNets: Patch-Based Generalizable Deep Implicit 3D Shape Representationscited by 81
  9. 2020SDF-SRN: Learning Signed Distance 3D Object Reconstruction from Static Imagescited by 68
  10. 2020MatryODShka: Real-time 6DoF Video View Synthesis using Multi-Sphere Imagescited by 64
  11. 2018Deep Generative Modeling for Scene Synthesis via Hybrid Representationscited by 63
  12. 2017Transformation-Grounded Image Generation Network for Novel 3D View Synthesiscited by 59
  13. 2019Gaze-Contingent Ocular Parallax Rendering for Virtual Realitycited by 20
  14. 2020Deep Multi Depth Panoramas for View Synthesiscited by 20
  15. 2017Eccentricity Effects on Blur and Depth Perceptioncited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 3; 2023: 19; 2024: 30; 2025: 18; 2026: 9.

79 papers.

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  1. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  2. 2023WIRE: Wavelet Implicit Neural Representationscited by 220
  3. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
  4. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  5. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
  6. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  7. 2022NeRF-Art: Text-Driven Neural Radiance Fields Stylizationcited by 126
  8. 2023Text2NeRF: Text-Driven 3D Scene Generation with Neural Radiance Fieldscited by 122
  9. 2023SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutionscited by 44
  10. 2024Improved Implicit Neural Representation with Fourier Reparameterized Trainingcited by 36
  11. 2023INCODE: Implicit Neural Conditioning with Prior Knowledge Embeddingscited by 31
  12. 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
38 more
  1. 2023Learning Neural Duplex Radiance Fields for Real-Time View Synthesiscited by 28
  2. 2024SAGS: Structure-Aware 3D Gaussian Splattingcited by 21
  3. 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
  4. 2024Learning Transferable Features for Implicit Neural Representationscited by 14
  5. 2025TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priorscited by 14
  6. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
  7. 2023Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challengescited by 12
  8. 2023MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesiscited by 12
  9. 2024DeblurGS: Gaussian Splatting for Camera Motion Blurcited by 12
  10. 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
  11. 2023Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use casescited by 10
  12. 2023Targeted Adversarial Attacks on Generalizable Neural Radiance Fieldscited by 10
  13. 2024Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Realitycited by 10
  14. 2024Bayesian NeRF: Quantifying Uncertainty with Volume Density for Neural Implicit Fieldscited by 9
  15. 2024Improving Gaussian Splatting with Localized Points Managementcited by 8
  16. 2024Inductive Gradient Adjustment For Spectral Bias In Implicit Neural Representationscited by 8
  17. 2024Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fieldscited by 8
  18. 2025Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splattingcited by 8
  19. 2023Strata-NeRF : Neural Radiance Fields for Stratified Scenescited by 7
  20. 2024Leveraging Neural Radiance Fields for Pose Estimation of an Unknown Space Object during Proximity Operationscited by 7
  21. 2024SafeguardGS: 3D Gaussian Primitive Pruning While Avoiding Catastrophic Scene Destructioncited by 7
  22. 2024Multi-Layer Gaussian Splatting for Immersive Anatomy Visualizationcited by 7
  23. 2025GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Modelscited by 7
  24. 2024Evaluating Neural Radiance Fields (NeRFs) for 3D Plant Geometry Reconstruction in Field Conditionscited by 6
  25. 2024IE-NeRF: Inpainting Enhanced Neural Radiance Fields in the Wildcited by 6
  26. 2024PanicleNeRF: low-cost, high-precision in-field phenotypingof rice panicles with smartphonecited by 6
  27. 2025A Survey on 3D Reconstruction Techniques in Plant Phenotyping: From Classical Methods to Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and Beyondcited by 6
  28. 2023PDF: Point Diffusion Implicit Function for Large-scale Scene Neural Representationcited by 5
  29. 2023SO-NeRF: Active View Planning for NeRF using Surrogate Objectivescited by 5
  30. 2024ClusteringSDF: Self-Organized Neural Implicit Surfaces for 3D Decompositioncited by 5
  31. 2024CrossScore: Towards Multi-View Image Evaluation and Scoringcited by 5
  32. 2025GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloadingcited by 5
  33. 2022Immersive Neural Graphics Primitivescited by 4
  34. 2023Aria-NeRF: Multimodal Egocentric View Synthesiscited by 4
  35. 2025RF4D:Neural Radar Fields for Novel View Synthesis in Outdoor Dynamic Scenescited by 4
  36. 2024G-NeRF: Geometry-enhanced Novel View Synthesis from Single-View Imagescited by 3
  37. 2024Aerial-NeRF: Adaptive Spatial Partitioning and Sampling for Large-Scale Aerial Renderingcited by 3
  38. 2024GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstructioncited by 3

50 most cited of 79 All 79 (JSON)