mlsanityData to 7 Oct 2026

Story-to-Motion: Synthesizing Infinite and Controllable Character Animation from Long Text

arXiv 2311.07446 ↗First posted 13 Nov 2023cs.CV cs.GRcited by 15

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Abstract (arXiv)

Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries. A new and challenging task, Story-to-Motion, arises when characters are required to move to various locations and perform specific motions based on a long text description. This task demands a fusion of low-level control (trajectories) and high-level control (motion semantics). Previous works in character control and text-to-motion have addressed related aspects, yet a comprehensive solution remains elusive: character control methods do not handle text description, whereas text-to-motion methods lack position constraints and often produce unstable motions. In light of these limitations, we propose a novel system that generates controllable, infinitely long motions and trajectories aligned with the input text. (1) We leverage contemporary Large Language Models to act as a text-driven motion scheduler to extract a series of (text, position, duration) pairs from long text. (2) We develop a text-driven motion retrieval scheme that incorporates motion matching with motion semantic and trajectory constraints. (3) We design a progressive mask transformer that addresses common artifacts in the transition motion such as unnatural pose and foot sliding. Beyond its pioneering role as the first comprehensive solution for Story-to-Motion, our system undergoes evaluation across three distinct sub-tasks: trajectory following, temporal action composition, and motion blending, where it outperforms previous state-of-the-art motion synthesis methods across the board. Homepage: https://story2motion.github.io/.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 15 of its 33 references that are in the map. First posted on arXiv 13 Nov 2023.

Builds on

15 of 33 references.

References · 15

  1. 2020Language Models are Few-Shot Learnerscited by 32,199
  2. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  3. 2022Human Motion Diffusion Modelcited by 1,062
  4. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  5. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  6. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 282
  7. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
  8. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  9. 2021Robust Motion In-betweeningcited by 223
  10. 2022MAT: Mask-Aware Transformer for Large Hole Image Inpaintingcited by 216
  11. 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
  12. 2021Single-Shot Motion Completion with Transformercited by 59
3 more
  1. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  2. 2020MoVi: A Large Multipurpose Motion and Video Datasetcited by 58
  3. 2019Modeling Human Motion with Quaternion-based Neural Networkscited by 45

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 9; 2025: 4; 2026: 1.

15 papers.

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