QPoser: Quantized Explicit Pose Prior Modeling for Controllable Pose Generation
Not on the map. Why?
Abstract (arXiv)
Explicit pose prior models compress human poses into latent representations for using in pose-related downstream tasks. A desirable explicit pose prior model should satisfy three desirable abilities: 1) correctness, i.e. ensuring to generate physically possible poses; 2) expressiveness, i.e. ensuring to preserve details in generation; 3) controllability, meaning that generation from reference poses and explicit instructions should be convenient. Existing explicit pose prior models fail to achieve all of three properties, in special controllability. To break this situation, we propose QPoser, a highly controllable explicit pose prior model which guarantees correctness and expressiveness. In QPoser, a multi-head vector quantized autoencoder (MS-VQVAE) is proposed for obtaining expressive and distributed pose representations. Furthermore, a global-local feature integration mechanism (GLIF-AE) is utilized to disentangle the latent representation and integrate full-body information into local-joint features. Experimental results show that QPoser significantly outperforms state-of-the-art approaches in representing expressive and correct poses, meanwhile is easily to be used for detailed conditional generation from reference poses and prompting instructions.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 36 of its 43 references that are in the map. First posted on arXiv 2 Dec 2023.
Builds on
36 of 43 references.
References · 36
- 2017Attention Is All You Needcited by 59,932
- 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,049
- 2022Generative Adversarial Networkscited by 5,603
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
- 2017Neural Discrete Representation Learningcited by 4,650
- 2013Auto-Encoding Variational Bayescited by 3,980
- 2023MiniGPT-4: Enhancing Vision-Language Understanding with Advanced Large Language Modelscited by 2,689
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2017End-to-end Recovery of Human Shape and Posecited by 883
- 2021Vector Quantized Diffusion Model for Text-to-Image Synthesiscited by 773
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
24 more
- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
- 2023MiniGPT-v2: large language model as a unified interface for vision-language multi-task learningcited by 617
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
- 2021Character Controllers Using Motion VAEscited by 182
- 2023GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latentscited by 156
- 2019Generating 3D People in Scenes without Peoplecited by 127
- 2019Generating Multiple Hypotheses for 3D Human Pose Estimation with Mixture Density Networkcited by 92
- 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
- 2023DreamWaltz: Make a Scene with Complex 3D Animatable Avatarscited by 82
- 2020NeuralAnnot: Neural Annotator for 3D Human Mesh Training Setscited by 62
- 2021The Wanderings of Odysseus in 3D Scenescited by 59
- 2022GFPose: Learning 3D Human Pose Prior with Gradient Fieldscited by 57
- 2022FLAG: Flow-based 3D Avatar Generation from Sparse Observationscited by 54
- 2021Adversarial Parametric Pose Priorcited by 38
- 2023RSMT: Real-time Stylized Motion Transition for Characterscited by 19
- 2023Example-based Motion Synthesis via Generative Motion Matchingcited by 16
- 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characterscited by 12
- 2023Three Recipes for Better 3D Pseudo-GTs of 3D Human Mesh Estimation in the Wildcited by 9
- 2023Text-Conditional Contextualized Avatars For Zero-Shot Personalizationcited by 3
Built on by
Not cited yet.