Dota 2 with Large Scale Deep Reinforcement Learning
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Cited by 204 in Deep reinforcement learning methods, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central to more capable AI systems. OpenAI Five leveraged existing reinforcement learning techniques, scaled to learn from batches of approximately 2 million frames every 2 seconds. We developed a distributed training system and tools for continual training which allowed us to train OpenAI Five for 10 months. By defeating the Dota 2 world champion (Team OG), OpenAI Five demonstrates that self-play reinforcement learning can achieve superhuman performance on a difficult task.
Key facts. Cited by 1,103 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Dec 2019.
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Citing papers per year: 2020: 5; 2021: 188; 2022: 214; 2023: 217; 2024: 169; 2025: 182; 2026: 128.
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