Mastering Atari Games with Limited Data
On the map: World models → Latent dynamics models and model-based RL
Abstract (arXiv)
Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been significant progress in sample efficient image-based RL algorithms; however, consistent human-level performance on the Atari game benchmark remains an elusive goal. We propose a sample efficient model-based visual RL algorithm built on MuZero, which we name EfficientZero. Our method achieves 194.3% mean human performance and 109.0% median performance on the Atari 100k benchmark with only two hours of real-time game experience and outperforms the state SAC in some tasks on the DMControl 100k benchmark. This is the first time an algorithm achieves super-human performance on Atari games with such little data. EfficientZero's performance is also close to DQN's performance at 200 million frames while we consume 500 times less data. EfficientZero's low sample complexity and high performance can bring RL closer to real-world applicability. We implement our algorithm in an easy-to-understand manner and it is available at https://github.com/YeWR/EfficientZero. We hope it will accelerate the research of MCTS-based RL algorithms in the wider community.
Key facts. Cited by 237 papers in the map (data through 14 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 35 of its 49 references that are in the map. First posted on arXiv 30 Oct 2021.
Builds on
35 of 49 references.
Closest ancestors · 3
Same direction, newest first
- 2020Mastering Atari with Discrete World Models5 Oct
- 2019Dream to Control: Learning Behaviors by Latent Imagination3 Dec
- 2018Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models30 May
Other references · 32
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- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
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- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2018Learning Latent Dynamics for Planning from Pixelscited by 1,264
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- 2020Plannable Approximations to MDP Homomorphisms: Equivariance under Actionscited by 61
- 2019Combating the Compounding-Error Problem with a Multi-step Modelcited by 54
- 2019ELF OpenGo: An Analysis and Open Reimplementation of AlphaZerocited by 39
- 2021Visualizing MuZero Modelscited by 9
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