mlsanityData to 7 Oct 2026

Superhuman AI for Generals.io Using Self-Play Reinforcement Learning

arXiv 2606.23348 ↗First posted 22 Jun 2026cs.LGcited by 0

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Abstract (arXiv)

We present a superhuman AI agent for Generals.io, a real-time strategy game that requires both long-horizon planning and short-term tactics under strong imperfect information. Trained for four days on 4x NVIDIA H200 GPUs, our agent reaches #1 on the public 1v1 leaderboard of over 5,000 human players, leading the second-ranked player by the same margin that separates second place from 25th, and beats the two top-ranked humans head-to-head with a combined 199-70 record across 269 ladder matches. A key enabler is a JAX-native simulator that reaches tens of millions of frames per second on a single GPU, roughly a 10,000x speedup over the prior simulator. On top of this, we train a vision transformer policy end-to-end by self-play with a policy-gradient loop and sparse win/loss reward, using top-advantage sample filtering and an exponential moving average of the policy parameters. Taken together, our findings highlight what matters, and what does not, once a fast simulator removes the data bottleneck.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 13 of its 23 references that are in the map. First posted on arXiv 22 Jun 2026.

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13 of 23 references.

References · 13

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  3. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
  4. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 265
  5. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
  6. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 153
  7. 2024Stop Regressing: Training Value Functions via Classification for Scalable Deep RLcited by 136
  8. 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 129
  9. 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 64
  10. 2025Reevaluating Policy Gradient Methods for Imperfect-Information Gamescited by 13
  11. 2024OpenSkill: A faster asymmetric multi-team, multiplayer rating systemcited by 9
  12. 2025Scalable Decision Making for Games of Imperfect Informationcited by 7
1 more
  1. 2025Artificial Generals Intelligence: Mastering Generals.io with Reinforcement Learningcited by 1

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