LM Fight Arena: Benchmarking Large Multimodal Models via Game Competition
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Existing benchmarks for large multimodal models (LMMs) often fail to capture their performance in real-time, adversarial environments. We introduce LM Fight Arena (Large Model Fight Arena), a novel framework that evaluates LMMs by pitting them against each other in the classic fighting game Mortal Kombat II, a task requiring rapid visual understanding and tactical, sequential decision-making. In a controlled tournament, we test six leading open- and closed-source models, where each agent operates controlling the same character to ensure a fair comparison. The models are prompted to interpret game frames and state data to select their next actions. Unlike static evaluations, LM Fight Arena provides a fully automated, reproducible, and objective assessment of an LMM's strategic reasoning capabilities in a dynamic setting. This work introduces a challenging and engaging benchmark that bridges the gap between AI evaluation and interactive entertainment.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 14 of its 30 references that are in the map. First posted on arXiv 10 Oct 2025.
Builds on
14 of 30 references.
References · 14
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2 more
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Built on by
Citing papers per year: 2025: 2; 2026: 3.
5 papers.
- 2025GeoX-Bench: Benchmarking Cross-View Geo-Localization and Pose Estimation Capabilities of Large Multimodal Modelscited by 5
- 2026Seven simple steps for log analysis in AI systemscited by 5
- 2026Market-Bench: Benchmarking Large Language Models on Economic and Trade Competitioncited by 3
- 2025Evaluating from Benign to Dynamic Adversarial: A Squid Game for Large Language Modelscited by 2
- 2026A3: Towards Advertising Aesthetic Assessmentcited by 0
- 2026Market-Bench: Benchmarking Large Language Models on Economic and Trade Competition7 Apr 2026
- 2026A3: Towards Advertising Aesthetic Assessment25 Mar 2026
- 2026Seven simple steps for log analysis in AI systems13 Feb 2026
- 2025GeoX-Bench: Benchmarking Cross-View Geo-Localization and Pose Estimation Capabilities of Large Multimodal Models17 Nov 2025
- 2025Evaluating from Benign to Dynamic Adversarial: A Squid Game for Large Language Models12 Nov 2025
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- 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models
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