LARP: Language-Agent Role Play for Open-World Games
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
Language agents have shown impressive problem-solving skills within defined settings and brief timelines. Yet, with the ever-evolving complexities of open-world simulations, there's a pressing need for agents that can flexibly adapt to complex environments and consistently maintain a long-term memory to ensure coherent actions. To bridge the gap between language agents and open-world games, we introduce Language Agent for Role-Playing (LARP), which includes a cognitive architecture that encompasses memory processing and a decision-making assistant, an environment interaction module with a feedback-driven learnable action space, and a postprocessing method that promotes the alignment of various personalities. The LARP framework refines interactions between users and agents, predefined with unique backgrounds and personalities, ultimately enhancing the gaming experience in open-world contexts. Furthermore, it highlights the diverse uses of language models in a range of areas such as entertainment, education, and various simulation scenarios. The project page is released at https://miao-ai-lab.github.io/LARP/.
Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 47 of its 67 references that are in the map. First posted on arXiv 24 Dec 2023.
Builds on
47 of 67 references.
Closest ancestors · 4
Same direction, newest first
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- 2023Generative Agents: Interactive Simulacra of Human Behavior7 Apr
Other references · 43
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Citing papers per year: 2024: 11; 2025: 8; 2026: 5.
24 papers.
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