mlsanityData to 14 Oct 2026

IPR-1: Interactive Physical Reasoner

arXiv 2511.15407 ↗First posted 19 Nov 2025cs.AI cs.CV cs.LGcited by 2

On the map: World models → Latent predictive world models

Abstract (arXiv)

Humans learn by observing, interacting with environments, and internalizing physics and causality. Here, we aim to ask whether an agent can similarly acquire human-like reasoning from interaction and keep improving with more experience. To study this, we introduce a Game-to-Unseen (G2U) benchmark of 1,000+ heterogeneous games that exhibit significant visual domain gaps. Existing approaches, including VLMs and world models, struggle to capture underlying physics and causality since they are not focused on core mechanisms and overfit to visual details. VLM/VLA agents reason but lack look-ahead in interactive settings, while world models imagine but imitate visual patterns rather than analyze physics and causality. We therefore propose IPR (Interactive Physical Reasoner), using world-model rollouts to score and reinforce a VLM's policy, and introduce PhysCode, a physics-centric action code aligning semantic intent with dynamics to provide a shared action space for prediction and reasoning. Pretrained on 1,000+ games, our IPR performs robustly on levels from primitive intuition to goal-driven reasoning, and even surpasses GPT-5 overall. We find that performance improves with more training games and interaction steps, and that the model also zero-shot transfers to unseen games. These results support physics-centric interaction as a path to steadily improving physical reasoning. Further demos and project details can be found at https://mybearyzhang.github.io/ipr-1.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Latent predictive world models, one of 11 directions in World models. Builds on 52 of its 78 references that are in the map. First posted on arXiv 19 Nov 2025.

Builds on

52 of 78 references.

Closest ancestors · 2

Same direction, newest first

  1. 2024Revisiting Feature Prediction for Learning Visual Representations from Video15 Feb
  2. 2018Learning Latent Dynamics for Planning from Pixels12 Nov

Other references · 50

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2023I-PHYRE: Interactive Physical Reasoning
  2. 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning
  3. 2026ICPRL: Acquiring Physical Intuition from Interactive Control
  4. 2026Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environments
  5. 2025PhysVLM-AVR: Active Visual Reasoning for Multimodal Large Language Models in Physical Environments
  6. 2026From Perception to Action: An Interactive Benchmark for Vision Reasoning
  7. 2025WoW: Towards a World omniscient World model Through Embodied Interaction
  8. 2026Playing ZendoWorld: Challenging AI Agents on Active Visual Concept Induction