VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
With video games now generating the highest revenues in the entertainment industry, optimizing game development workflows has become essential for the sector's sustained growth. Recent advancements in Vision-Language Models (VLMs) offer considerable potential to automate and enhance various aspects of game development, particularly Quality Assurance (QA), which remains one of the industry's most labor-intensive processes with limited automation options. To accurately evaluate the performance of VLMs in video game QA tasks and determine their effectiveness in handling real-world scenarios, there is a clear need for standardized benchmarks, as existing benchmarks are insufficient to address the specific requirements of this domain. To bridge this gap, we introduce VideoGameQA-Bench, a comprehensive benchmark that covers a wide array of game QA activities, including visual unit testing, visual regression testing, needle-in-a-haystack tasks, glitch detection, and bug report generation for both images and videos of various games. Code and data are available at: https://asgaardlab.github.io/videogameqa-bench/
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 23 of its 68 references that are in the map. First posted on arXiv 21 May 2025.
Builds on
23 of 68 references.
Closest ancestors · 1
Same direction, newest first
- 2023What's "up" with vision-language models? Investigating their struggle with spatial reasoning30 Oct
Other references · 22
- 2025Qwen2.5-VL Technical Reportcited by 5,587
- 2024Scaling LLM Test-Time Compute Optimally can be More Effective than Scaling Model Parameterscited by 1,986
- 2025InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Modelscited by 1,834
- 2024A Survey on LLM-as-a-Judgecited by 1,423
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2024Are We on the Right Way for Evaluating Large Vision-Language Models?cited by 914
- 2023MM-REACT: Prompting ChatGPT for Multimodal Reasoning and Actioncited by 517
- 2024MMMU-Pro: A More Robust Multi-discipline Multimodal Understanding Benchmarkcited by 512
- 2024MME-RealWorld: Could Your Multimodal LLM Challenge High-Resolution Real-World Scenarios that are Difficult for Humans?cited by 292
- 2024Inference Scaling Laws: An Empirical Analysis of Compute-Optimal Inference for Problem-Solving with Language Modelscited by 290
- 2025ZeroBench: An Impossible Visual Benchmark for Contemporary Large Multimodal Modelscited by 58
- 2023Exploring OCR Capabilities of GPT-4V(ision) : A Quantitative and In-depth Evaluationcited by 46
10 more
- 2024Provable Scaling Laws for the Test-Time Compute of Large Language Modelscited by 26
- 2024HumanRefiner: Benchmarking Abnormal Human Generation and Refining with Coarse-to-fine Pose-Reversible Guidancecited by 25
- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videoscited by 22
- 2024PPLLaVA: Varied Video Sequence Understanding With Prompt Guidancecited by 20
- 2022Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectorscited by 14
- 2024Detecting Human Artifacts from Text-to-Image Modelscited by 12
- 2022Learning to Identify Perceptual Bugs in 3D Video Gamescited by 6
- 2025Evaluating and Predicting Distorted Human Body Parts for Generated Imagescited by 5
- 2023Weak Supervision for Label Efficient Visual Bug Detectioncited by 4
- 2024Quality Prediction of AI Generated Images and Videos: Emerging Trends and Opportunitiescited by 3
Built on by
Citing papers per year: 2025: 1; 2026: 10.
11 papers.
- 2026GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?cited by 8
- 2025WP-CLIP: Leveraging CLIP to Predict W"olfflin's Principles in Visual Artcited by 3
- 2026GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agentscited by 3
- 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Groundingcited by 3
- 2026RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Modelscited by 3
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videoscited by 1
- 2026EA-Swin: An Embedding-Agnostic Swin Transformer for AI-Generated Video Detectioncited by 0
- 2026TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videoscited by 0
- 2026Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QAcited by 0
- 2026WorldAuditBench: Interactive 3D World Auditing with Multimodal Agentscited by 0
- 2026WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents30 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?22 Aug 2026
- 2026Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA28 Jul 2026
- 2026TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos20 May 2026
- 2026RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Models13 Apr 2026
- 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding9 Apr 2026
- 2026GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents25 Mar 2026
- 2026How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videos24 Mar 2026
- 2026EA-Swin: An Embedding-Agnostic Swin Transformer for AI-Generated Video Detection19 Feb 2026
- 2025WP-CLIP: Leveraging CLIP to Predict W"olfflin's Principles in Visual Art18 Aug 2025
Similar, not cited
Close in wording, no citation either way
- 2024Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment
- 2025VideoGameBench: Can Vision-Language Models complete popular video games?
- 2025Are Large Vision Language Models Good Game Players?
- 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?
- 2026GameScope: A Multi-Attribute, Multi-Codec Benchmark Dataset for Gaming Video Quality Assessment
- 2023GlitchBench: Can large multimodal models detect video game glitches?
- 2026JAMMEval: A Refined Collection of Japanese Benchmarks for Reliable VLM Evaluation
- 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models