Transformers are Sample-Efficient World Models
On the map: World models → Latent dynamics models and model-based RL
Abstract (arXiv)
Deep reinforcement learning agents are notoriously sample inefficient, which considerably limits their application to real-world problems. Recently, many model-based methods have been designed to address this issue, with learning in the imagination of a world model being one of the most prominent approaches. However, while virtually unlimited interaction with a simulated environment sounds appealing, the world model has to be accurate over extended periods of time. Motivated by the success of Transformers in sequence modeling tasks, we introduce IRIS, a data-efficient agent that learns in a world model composed of a discrete autoencoder and an autoregressive Transformer. With the equivalent of only two hours of gameplay in the Atari 100k benchmark, IRIS achieves a mean human normalized score of 1.046, and outperforms humans on 10 out of 26 games, setting a new state of the art for methods without lookahead search. To foster future research on Transformers and world models for sample-efficient reinforcement learning, we release our code and models at https://github.com/eloialonso/iris.
Key facts. Cited by 317 papers in the map (data through 7 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 42 of its 64 references that are in the map. First posted on arXiv 1 Sep 2022.
Builds on
42 of 64 references.
Closest ancestors · 6
Same direction, newest first
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- 2021Mastering Atari Games with Limited Data30 Oct
- 2021Offline Reinforcement Learning as One Big Sequence Modeling Problem3 Jun
- 2020Mastering Atari with Discrete World Models5 Oct
- 2019Dream to Control: Learning Behaviors by Latent Imagination3 Dec
- 2018Recurrent World Models Facilitate Policy Evolution4 Sep
Other references · 36
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- 2020Taming Transformers for High-Resolution Image Synthesiscited by 3,229
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- 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,528
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2018Learning Latent Dynamics for Planning from Pixelscited by 1,221
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2015Prioritized Experience Replaycited by 1,070
- 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 781
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- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
- 2020CURL: Contrastive Unsupervised Representations for Reinforcement Learningcited by 745
- 2021VideoGPT: Video Generation using VQ-VAE and Transformerscited by 651
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- 2019Model-Based Reinforcement Learning for Ataricited by 495
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- 2020Data-Efficient Reinforcement Learning with Self-Predictive Representationscited by 309
- 2019Stabilizing Transformers for Reinforcement Learningcited by 262
- 2021GODIVA: Generating Open-DomaIn Videos from nAtural Descriptionscited by 254
- 2022Online Decision Transformercited by 194
- 2021Benchmarking the Spectrum of Agent Capabilitiescited by 193
- 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 110
- 2022Reinforcement Learning with Action-Free Pre-Training from Videoscited by 107
- 2021Vector Quantized Models for Planningcited by 47
- 2022MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learnedcited by 26
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Citing papers per year: 2022: 5; 2023: 45; 2024: 72; 2025: 97; 2026: 98.
317 papers.
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