TerraZero: Procedural Driving Simulation for Zero-Demonstration Self-Play at Scale
On the map: End-to-end autonomous driving → Imitation-learning end-to-end planners
Abstract (arXiv)
Training robust autonomous driving agents requires a simulator fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains. We present TerraZero, a procedural driving simulator and self-play training stack that meets these goals. A configurable C engine runs simulation on the CPU and policy inference on the GPU over a zero-copy path, sustaining 1.3M agent-steps per second on a single server-grade GPU, far faster than existing object-level simulators, while keeping fidelity lighter single-agent systems omit: heterogeneous agents, multiple dynamics models, and full traffic-rule enforcement. TerraZero uses logged data only as a source of real-world map geometry, populating each map with randomized rule-based road users and signal controllers and randomizing agent dynamics, rewards, and sizes per episode, so one map yields an effectively unbounded set of scenarios. Every reported policy trains from scratch by reinforcement learning alone, with zero human demonstrations, no imitation, no logged trajectories, and no fallback planner at inference, on a compute-efficient self-play recipe scaled across GPUs. The policies generalize zero-shot across cities and datasets, including emergent left-hand-traffic driving without explicit supervision. As an ego policy, a single checkpoint is, to our knowledge, the first fully learned policy to top both val14 and the interactive long-tail InterPlan suite. On Waymo Open Sim Agents realism the same recipe outperforms other demonstration-free methods and is competitive with the strongest reference-anchored self-play method. One stack serves both roles: state-of-the-art demonstration-free driving policies across dynamics for cars and trucks, and sim agents that jointly control vehicles, pedestrians, and cyclists.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Imitation-learning end-to-end planners, one of 9 directions in End-to-end autonomous driving. Builds on 38 of its 54 references that are in the map. First posted on arXiv 14 Jul 2026.
Builds on
38 of 54 references.
Closest ancestors · 11
Same direction, newest first
- 2026Beyond Self-Play and Scale: A Behavior Benchmark for Generalization in Autonomous Driving11 May
- 2026Learning to Drive in New Cities Without Human Demonstrations9 Feb
- 2025Perfect Prediction or Plenty of Proposals? What Matters Most in Planning for Autonomous Driving17 Oct
- 2025Flow Matching-Based Autonomous Driving Planning with Advanced Interactive Behavior Modeling13 Oct
- 2025Diffusion-Based Planning for Autonomous Driving with Flexible Guidance26 Jan
- 2024GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS2 Aug
- 2024PLUTO: Pushing the Limit of Imitation Learning-based Planning for Autonomous Driving22 Apr
- 2023DTPP: Differentiable Joint Conditional Prediction and Cost Evaluation for Tree Policy Planning in Autonomous Driving9 Oct
- 2023GameFormer: Game-theoretic Modeling and Learning of Transformer-based Interactive Prediction and Planning for Autonomous Driving10 Mar
- 2023TrafficBots: Towards World Models for Autonomous Driving Simulation and Motion Prediction7 Mar
- 2021Urban Driver: Learning to Drive from Real-world Demonstrations Using Policy Gradients27 Sep
Other references · 27
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2017CARLA: An Open Urban Driving Simulatorcited by 2,431
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
- 2017Deep Setscited by 1,394
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2015Prioritized Experience Replaycited by 1,070
- 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
- 2021Large Scale Interactive Motion Forecasting for Autonomous Driving : The Waymo Open Motion Datasetcited by 532
- 2021NuPlan: A closed-loop ML-based planning benchmark for autonomous vehiclescited by 485
- 2024NAVSIM: Data-Driven Non-Reactive Autonomous Vehicle Simulation and Benchmarkingcited by 343
- 2018Learning to Drive in a Daycited by 266
15 more
- 2023Parting with Misconceptions about Learning-based Vehicle Motion Planningcited by 238
- 2017Emergent Complexity via Multi-Agent Competitioncited by 117
- 2023The Waymo Open Sim Agents Challengecited by 86
- 2016Learning values across many orders of magnitudecited by 80
- 2021SimNet: Learning Reactive Self-driving Simulations from Real-world Observationscited by 77
- 2017Time Limits in Reinforcement Learningcited by 72
- 2022Nocturne: a scalable driving benchmark for bringing multi-agent learning one step closer to the real worldcited by 56
- 2023From Prediction to Planning With Goal Conditioned Lane Graph Traversalscited by 45
- 2024Can Vehicle Motion Planning Generalize to Realistic Long-tail Scenarios?cited by 38
- 2025CaRL: Learning Scalable Planning Policies with Simple Rewardscited by 34
- 2021Imagining The Road Ahead: Multi-Agent Trajectory Prediction via Differentiable Simulationcited by 32
- 2024PufferLib: Making Reinforcement Learning Libraries and Environments Play Nicecited by 22
- 2025Building reliable sim driving agents by scaling self-playcited by 20
- 2025SPACeR: Self-Play Anchoring with Centralized Reference Modelscited by 7
- 2026G2DP: Diffusion Planning with Spatio-Temporal Grid Guidancecited by 1
Built on by
Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2024TorchDriveEnv: A Reinforcement Learning Benchmark for Autonomous Driving with Reactive, Realistic, and Diverse Non-Playable Characters
- 2026TerraTransfer: Learning End-to-End Driving Policies Without Expert Demonstrations
- 2022Discrete Control in Real-World Driving Environments using Deep Reinforcement Learning
- 2023Waymax: An Accelerated, Data-Driven Simulator for Large-Scale Autonomous Driving Research
- 2026Pictura: Perspective-View Self-Play at Scale for Driving
- 2024CtRL-Sim: Reactive and Controllable Driving Agents with Offline Reinforcement Learning
- 2026Scaling Self-Play for End-to-End Driving
- 2026Scaling Curriculum Learning For Autonomous Driving