mlsanityData to 7 Oct 2026

Decision Mamba: A Multi-Grained State Space Model with Self-Evolution Regularization for Offline RL

arXiv 2406.05427 ↗First posted 8 Jun 2024cs.LGcited by 15

On the map: State-space sequence models (S4, Mamba) → Video, motion and generative Mamba models

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Abstract (arXiv)

While the conditional sequence modeling with the transformer architecture has demonstrated its effectiveness in dealing with offline reinforcement learning (RL) tasks, it is struggle to handle out-of-distribution states and actions. Existing work attempts to address this issue by data augmentation with the learned policy or adding extra constraints with the value-based RL algorithm. However, these studies still fail to overcome the following challenges: (1) insufficiently utilizing the historical temporal information among inter-steps, (2) overlooking the local intrastep relationships among return-to-gos (RTGs), states, and actions, (3) overfitting suboptimal trajectories with noisy labels. To address these challenges, we propose Decision Mamba (DM), a novel multi-grained state space model (SSM) with a self-evolving policy learning strategy. DM explicitly models the historical hidden state to extract the temporal information by using the mamba architecture. To capture the relationship among RTG-state-action triplets, a fine-grained SSM module is designed and integrated into the original coarse-grained SSM in mamba, resulting in a novel mamba architecture tailored for offline RL. Finally, to mitigate the overfitting issue on noisy trajectories, a self-evolving policy is proposed by using progressive regularization. The policy evolves by using its own past knowledge to refine the suboptimal actions, thus enhancing its robustness on noisy demonstrations. Extensive experiments on various tasks show that DM outperforms other baselines substantially.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Placed in Video, motion and generative Mamba models, one of 10 directions in State-space sequence models (S4, Mamba). Builds on 52 of its 63 references that are in the map. First posted on arXiv 8 Jun 2024.

Builds on

52 of 63 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024VideoMamba: State Space Model for Efficient Video Understanding11 Mar

Other references · 51

  1. 2017Attention Is All You Needcited by 59,932
  2. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  3. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  4. 2020Language Models are Few-Shot Learnerscited by 32,199
  5. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  6. 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,616
  7. 2021Efficiently Modeling Long Sequences with Structured State Spacescited by 2,424
  8. 2018Deep contextualized word representationscited by 2,285
  9. 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,777
  10. 2016Generative Adversarial Imitation Learningcited by 1,576
  11. 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,528
  12. 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,406
38 more
  1. 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,245
  2. 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,227
  3. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  4. 2024Vision Mamba: Efficient Visual Representation Learning with Bidirectional State Space Modelcited by 1,051
  5. 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,023
  6. 2019Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reductioncited by 833
  7. 2022Simplified State Space Layers for Sequence Modelingcited by 776
  8. 2019Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learningcited by 750
  9. 2017Reinforcement Learning with Deep Energy-Based Policiescited by 659
  10. 2019Behavior Regularized Offline Reinforcement Learningcited by 654
  11. 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 636
  12. 2021Combining Recurrent, Convolutional, and Continuous-time Models with Linear State-Space Layerscited by 607
  13. 2022Is Conditional Generative Modeling all you need for Decision-Making?cited by 504
  14. 2022On the Parameterization and Initialization of Diagonal State Space Modelscited by 418
  15. 2022Diagonal State Spaces are as Effective as Structured State Spacescited by 350
  16. 2020Critic Regularized Regressioncited by 269
  17. 2021RvS: What is Essential for Offline RL via Supervised Learning?cited by 184
  18. 2022Offline Reinforcement Learning via High-Fidelity Generative Behavior Modelingcited by 177
  19. 2023Q-Transformer: Scalable Offline Reinforcement Learning via Autoregressive Q-Functionscited by 129
  20. 2021Actionable Models: Unsupervised Offline Reinforcement Learning of Robotic Skillscited by 125
  21. 2020Self-Knowledge Distillation with Progressive Refinement of Targetscited by 106
  22. 2022Q-learning Decision Transformer: Leveraging Dynamic Programming for Conditional Sequence Modelling in Offline RLcited by 103
  23. 2024VL-Mamba: Exploring State Space Models for Multimodal Learningcited by 93
  24. 2019IRIS: Implicit Reinforcement without Interaction at Scale for Learning Control from Offline Robot Manipulation Datacited by 85
  25. 2023Diffusion Models for Reinforcement Learning: A Surveycited by 84
  26. 2023Elastic Decision Transformercited by 66
  27. 2023Constrained Decision Transformer for Offline Safe Reinforcement Learningcited by 65
  28. 2022You Can't Count on Luck: Why Decision Transformers and RvS Fail in Stochastic Environmentscited by 62
  29. 2024MoE-Mamba: Efficient Selective State Space Models with Mixture of Expertscited by 60
  30. 2022Dichotomy of Control: Separating What You Can Control from What You Cannotcited by 47
  31. 2022Bootstrapped Transformer for Offline Reinforcement Learningcited by 37
  32. 2021StARformer: Transformer with State-Action-Reward Representations for Visual Reinforcement Learningcited by 27
  33. 2022Semi-Supervised Offline Reinforcement Learning with Action-Free Trajectoriescited by 27
  34. 2023Critic-Guided Decision Transformer for Offline Reinforcement Learningcited by 25
  35. 2023Unleashing the Power of Pre-trained Language Models for Offline Reinforcement Learningcited by 24
  36. 2023Waypoint Transformer: Reinforcement Learning via Supervised Learning with Intermediate Targetscited by 22
  37. 2023Graph Decision Transformercited by 20
  38. 2023Rethinking Decision Transformer via Hierarchical Reinforcement Learningcited by 14

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Citing papers per year: 2024: 5; 2025: 5; 2026: 5.

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  1. 2024Mamba as Decision Maker: Exploring Multi-scale Sequence Modeling in Offline Reinforcement Learning
  2. 2024Decision Mamba: Reinforcement Learning via Hybrid Selective Sequence Modeling
  3. 2024Is Mamba Compatible with Trajectory Optimization in Offline Reinforcement Learning?
  4. 2024Decision Mamba: Reinforcement Learning via Sequence Modeling with Selective State Spaces
  5. 2023Multi-Objective Decision Transformers for Offline Reinforcement Learning
  6. 2023Decision S4: Efficient Sequence-Based RL via State Spaces Layers
  7. 2025DAWM: Diffusion Action World Models for Offline Reinforcement Learning via Action-Inferred Transitions
  8. 2024KalMamba: Towards Efficient Probabilistic State Space Models for RL under Uncertainty