One Policy, Infinite NPCs: Persona-Traceable Shared RL Policies for Scalable Game Agents
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
On a 300-persona life-simulation benchmark, pcsp achieves compositional zero-shot persona identification up to 17x above chance, Spearman rho approx 0.73 semantic-behavioral alignment, and 22x faster inference than an LLM-as-policy baseline. Life simulation games require hundreds to thousands of non-player characters (NPCs) that behave consistently with distinct personalities while remaining controllable through designer-authored natural language. Existing methods fail on constraints like persona consistency, controllability, or real-time inference. We introduce pcsp (Persona Conditioned Shared Policy), a single reinforcement learning policy conditioned on frozen LLM embeddings of free-form persona descriptions. pcsp combines once-per-NPC persona encoding, low-rank persona projection, neural persona conditioning, and a PPO + InfoNCE consistency + KL diversity training objective. Across three experimental settings, ablations show that the InfoNCE trajectory-consistency objective is load bearing: removing it collapses zero-shot persona identification to chance. External validation on Melting Pot 2.4.0 substrates confirms that our method produces persona-conditioned behavioral divergence in multi-agent strategic environments. We distinguish two senses of held-out evaluation: compositional zero-shot and vocabulary-expansion held-out. Finally, a UE5 deployment reproduces the in-engine persona-conditioning ablation at 64 agents with a low failure rate, showing that the sub-frame inference profile survives in a commercial game engine. These results prove that shared RL policies can support scalable, real-time, persona-conditioned NPC control.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 30 of its 39 references that are in the map. First posted on arXiv 22 May 2026.
Builds on
30 of 39 references.
Closest ancestors · 1
Same direction, newest first
Other references · 29
- 2017Attention Is All You Needcited by 59,932
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,049
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
- 2018Representation Learning with Contrastive Predictive Codingcited by 7,662
- 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,064
- 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,286
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
- 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,528
- 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
17 more
- 2025Qwen3 Embedding: Advancing Text Embedding and Reranking Through Foundation Modelscited by 1,175
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
- 2017Hindsight Experience Replaycited by 1,096
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 903
- 2018Personalizing Dialogue Agents: I have a dog, do you have pets too?cited by 820
- 2022A Generalist Agentcited by 802
- 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 734
- 2017Counterfactual Multi-Agent Policy Gradientscited by 733
- 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 478
- 2020Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?cited by 281
- 2018BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learningcited by 238
- 2020PettingZoo: Gym for Multi-Agent Reinforcement Learningcited by 209
- 2019The Hanabi Challenge: A New Frontier for AI Researchcited by 194
- 2017Behavior Trees in Robotics and AI: An Introductioncited by 105
- 2021Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Potcited by 97
- 2022CIC: Contrastive Intrinsic Control for Unsupervised Skill Discoverycited by 66
Built on by
Citing papers per year: 2026: 1.
1 paper.
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026AI for Games in the Foundation Model Era15 Sep 2026
Similar, not cited
Close in wording, no citation either way
- 2026PerMix-RLVR: Preserving Persona Expressivity under Verifiable-Reward Alignment
- 2026Beyond Cooperative Simulators: Generating Realistic User Personas for Robust Evaluation of LLM Agents
- 2025DPRF: A Generalizable Dynamic Persona Refinement Framework for Optimizing Behavior Alignment Between Personalized LLM Role-Playing Agents and Humans
- 2026Deep Persona: A Psychologically Grounded Architecture and Evaluation Framework for Role-Playing Agents and Simulations
- 2024Quantifying and Optimizing Global Faithfulness in Persona-driven Role-playing
- 2026Enhancing Persona Following at Decoding Time via Dynamic Importance Estimation for Role-Playing Agents
- 2025Implicit Behavioral Alignment of Language Agents in High-Stakes Crowd Simulations
- 2024CharacterGPT: A Persona Reconstruction Framework for Role-Playing Agents