mlsanityData to 14 Oct 2026

SPADE: Self-Play in Adaptive Synthetic Executable Environments

arXiv 2608.19197 ↗First posted 19 Aug 2026cs.CL cs.AIcited by 12

On the map: Synthetic data and self-improvement for LLMs → Self-evolving LLM agents

Abstract (arXiv)

Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Placed in Self-evolving LLM agents, one of 13 directions in Synthetic data and self-improvement for LLMs. Builds on 107 of its 141 references that are in the map. First posted on arXiv 19 Aug 2026.

Builds on

107 of 141 references.

Closest ancestors · 6

Same direction, newest first

  1. 2026G-Zero: Self-Play for Open-Ended Generation from Zero Data11 May
  2. 2026Tool-R0: Self-Evolving LLM Agents for Tool-Learning from Zero Data24 Feb
  3. 2026Self-Play Only Evolves When Self-Synthetic Pipeline Ensures Learnable Information Gain10 Feb
  4. 2026Endless Terminals: Scaling RL Environments for Terminal Agents23 Jan
  5. 2025Toward Training Superintelligent Software Agents through Self-Play SWE-RL21 Dec
  6. 2025Bootstrapping Task Spaces for Self-Improvement4 Sep

Other references · 101

  1. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 9,379
  2. 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,170
  3. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
  4. 2025DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learningcited by 6,330
  5. 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,276
  6. 2023GPQA: A Graduate-Level Google-Proof Q&A Benchmarkcited by 2,879
  7. 2025DAPO: An Open-Source LLM Reinforcement Learning System at Scalecited by 2,810
  8. 2024LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Codecited by 2,004
  9. 2016OpenAI Gymcited by 1,736
  10. 2024OpenAI o1 System Cardcited by 1,244
  11. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
  12. 2025τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environmentcited by 627
38 more
  1. 2024Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Modelscited by 557
  2. 2015Illuminating search spaces by mapping elitescited by 425
  3. 2018AI safety via debatecited by 400
  4. 2024DataComp-LM: In search of the next generation of training sets for language modelscited by 398
  5. 2025RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learningcited by 386
  6. 2023Beyond Human Data: Scaling Self-Training for Problem-Solving with Language Modelscited by 349
  7. 2025Absolute Zero: Reinforced Self-play Reasoning with Zero Datacited by 344
  8. 2022The Vendi Score: A Diversity Evaluation Metric for Machine Learningcited by 311
  9. 2025R-Zero: Self-Evolving Reasoning LLM from Zero Datacited by 228
  10. 2022Will we run out of data? Limits of LLM scaling based on human-generated datacited by 195
  11. 2026GDPO: Group reward-Decoupled Normalization Policy Optimization for Multi-reward RL Optimizationcited by 193
  12. 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 192
  13. 2017Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Playcited by 141
  14. 2025Artificial Hivemind: The Open-Ended Homogeneity of Language Models (and Beyond)cited by 141
  15. 2026MemRL: Self-Evolving Agents via Runtime Reinforcement Learning on Episodic Memorycited by 129
  16. 2025Self-Evolving Curriculum for LLM Reasoningcited by 112
  17. 2025Verbalized Sampling: How to Mitigate Mode Collapse and Unlock LLM Diversitycited by 105
  18. 2025SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learningcited by 100
  19. 2019AI-GAs: AI-generating algorithms, an alternate paradigm for producing general artificial intelligencecited by 86
  20. 2024Prover-Verifier Games improve legibility of LLM outputscited by 85
  21. 2025Agent Learning via Early Experiencecited by 85
  22. 2025SPICE: Self-Play In Corpus Environments Improves Reasoningcited by 83
  23. 2024Open-Endedness is Essential for Artificial Superhuman Intelligencecited by 80
  24. 2025ReMA: Learning to Meta-think for LLMs with Multi-Agent Reinforcement Learningcited by 79
  25. 2024OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Codecited by 74
  26. 2024Self-play with Execution Feedback: Improving Instruction-following Capabilities of Large Language Modelscited by 73
  27. 2025ACEBench: Who Wins the Match Point in Tool Usage?cited by 71
  28. 2023OMNI: Open-endedness via Models of human Notions of Interestingnesscited by 70
  29. 2025Can Large Reasoning Models Self-Train?cited by 68
  30. 2026Agent World Model: Infinity Synthetic Environments for Agentic Reinforcement Learningcited by 66
  31. 2025AgentRL: Scaling Agentic Reinforcement Learning with a Multi-Turn, Multi-Task Frameworkcited by 62
  32. 2025Self-Challenging Language Model Agentscited by 59
  33. 2025MegaScience: Pushing the Frontiers of Post-Training Datasets for Science Reasoningcited by 59
  34. 2025Simulating Environments with Reasoning Models for Agent Trainingcited by 57
  35. 2026Hyperagentscited by 56
  36. 2025Towards General Agentic Intelligence via Environment Scalingcited by 54
  37. 2026Agent-World: Scaling Real-World Environment Synthesis for Evolving General Agent Intelligencecited by 54
  38. 2026EvoCUA: Evolving Computer Use Agents via Learning from Scalable Synthetic Experiencecited by 53

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 12.

12 papers.

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Close in wording, no citation either way

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  3. 2026MetaSkill-Evolve: Recursive Self-Improvement of LLM Agents via Two-Timescale Meta-Skill Evolution
  4. 2026Rep2Skill: Representation-Guided Skill Self-Evolution for LLM Agents
  5. 2026ClawLoop: Self-Improving Agents via Harness-Native Training Loop
  6. 2026Experience Funnel: A State-Policy Alternating Loop for Self-Evolving Agents
  7. 2026OpenSkill: Open-World Self-Evolution for LLM Agents
  8. 2026Recursive Self-Evolving Agents via Held-Out Selection