Evolving Curricula with Regret-Based Environment Design
Not on the map. Why?
Abstract (arXiv)
It remains a significant challenge to train generally capable agents with reinforcement learning (RL). A promising avenue for improving the robustness of RL agents is through the use of curricula. One such class of methods frames environment design as a game between a student and a teacher, using regret-based objectives to produce environment instantiations (or levels) at the frontier of the student agent's capabilities. These methods benefit from their generality, with theoretical guarantees at equilibrium, yet they often struggle to find effective levels in challenging design spaces. By contrast, evolutionary approaches seek to incrementally alter environment complexity, resulting in potentially open-ended learning, but often rely on domain-specific heuristics and vast amounts of computational resources. In this paper we propose to harness the power of evolution in a principled, regret-based curriculum. Our approach, which we call Adversarially Compounding Complexity by Editing Levels (ACCEL), seeks to constantly produce levels at the frontier of an agent's capabilities, resulting in curricula that start simple but become increasingly complex. ACCEL maintains the theoretical benefits of prior regret-based methods, while providing significant empirical gains in a diverse set of environments. An interactive version of the paper is available at accelagent.github.io.
Key facts. Cited by 166 papers in the map (data through 7 Oct 2026). Builds on 65 of its 101 references that are in the map. First posted on arXiv 2 Mar 2022.
Builds on
65 of 101 references.
References · 65
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
- 2016OpenAI Gymcited by 1,684
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
- 2017Hindsight Experience Replaycited by 1,096
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 781
- 2019Solving Rubik's Cube with a Robot Handcited by 699
- 2018Learning Dexterous In-Hand Manipulationcited by 643
- 2017Sim-to-Real Transfer of Robotic Control with Dynamics Randomizationcited by 616
- 2020Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixelscited by 573
38 more
- 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 478
- 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 260
- 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 252
- 2016CAD2RL: Real Single-Image Flight without a Single Real Imagecited by 227
- 2017Teacher-Student Curriculum Learningcited by 197
- 2020The NetHack Learning Environmentcited by 196
- 2020Prioritized Level Replaycited by 190
- 2017Reverse Curriculum Generation for Reinforcement Learningcited by 185
- 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 182
- 2021Open-Ended Learning Leads to Generally Capable Agentscited by 177
- 2019Skew-Fit: State-Covering Self-Supervised Reinforcement Learningcited by 171
- 2018A Study on Overfitting in Deep Reinforcement Learningcited by 170
- 2019Active Domain Randomizationcited by 161
- 2020Automatic Curriculum Learning For Deep RL: A Short Surveycited by 141
- 2017Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Playcited by 139
- 2017Procedural Content Generation via Machine Learning (PCGML)cited by 136
- 2018Assessing Generalization in Deep Reinforcement Learningcited by 132
- 2021Discovering and Achieving Goals via World Modelscited by 131
- 2021Contrastive Behavioral Similarity Embeddings for Generalization in Reinforcement Learningcited by 123
- 2019Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environmentscited by 113
- 2021Replay-Guided Adversarial Environment Designcited by 108
- 2020Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutionscited by 103
- 2021Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observabilitycited by 102
- 2019Generalization in Reinforcement Learning with Selective Noise Injection and Information Bottleneckcited by 101
- 2021MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Researchcited by 96
- 2019Observational Overfitting in Reinforcement Learningcited by 90
- 2020PCGRL: Procedural Content Generation via Reinforcement Learningcited by 90
- 2018A Dissection of Overfitting and Generalization in Continuous Reinforcement Learningcited by 86
- 2020Automatic Curriculum Learning through Value Disagreementcited by 86
- 2020Learning with AMIGo: Adversarially Motivated Intrinsic Goalscited by 86
- 2020Deep Learning for Procedural Content Generationcited by 73
- 2020Automatic Data Augmentation for Generalization in Deep Reinforcement Learningcited by 71
- 2021Asymmetric self-play for automatic goal discovery in robotic manipulationcited by 71
- 2022Automated Reinforcement Learning (AutoRL): A Survey and Open Problemscited by 69
- 2017Transferring End-to-End Visuomotor Control from Simulation to Real World for a Multi-Stage Taskcited by 66
- 2019Increasing Generality in Machine Learning through Procedural Content Generationcited by 58
- 2017Markov Decision Processes with Continuous Side Informationcited by 54
- 2019Obstacle Tower: A Generalization Challenge in Vision, Control, and Planningcited by 54
50 most cited of 65 All 65 (JSON)
Built on by
Citing papers per year: 2022: 20; 2023: 33; 2024: 35; 2025: 38; 2026: 40.
166 papers.
Sort:
By area:
- 2023Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolutioncited by 521
- 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 320
- 2024Rainbow Teaming: Open-Ended Generation of Diverse Adversarial Promptscited by 189
- 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 136
- 2025REASONING GYM: Reasoning Environments for Reinforcement Learning with Verifiable Rewardscited by 121
- 2025Self-Evolving Curriculum for LLM Reasoningcited by 107
- 2022General-Purpose In-Context Learning by Meta-Learning Transformerscited by 102
- 2024Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learningcited by 80
- 2024Open-Endedness is Essential for Artificial Superhuman Intelligencecited by 79
- 2025STP: Self-play LLM Theorem Provers with Iterative Conjecturing and Provingcited by 77
- 2024EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agentscited by 41
- 2022Deep Surrogate Assisted Generation of Environmentscited by 40
38 more
- 2024Towards Generalist Robot Learning from Internet Video: A Surveycited by 40
- 2024Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Taskscited by 40
- 2025Prompt Curriculum Learning for Efficient LLM Post-Trainingcited by 40
- 2023MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learningcited by 30
- 2023On the Importance of Exploration for Generalization in Reinforcement Learningcited by 30
- 2024No Regrets: Investigating and Improving Regret Approximations for Curriculum Discoverycited by 29
- 2023The Generalization Gap in Offline Reinforcement Learningcited by 25
- 2023The SocialAI School: Insights from Developmental Psychology Towards Artificial Socio-Cultural Agentscited by 24
- 2024DataEnvGym: Data Generation Agents in Teacher Environments with Student Feedbackcited by 23
- 2024Scalable Reinforcement Post-Training Beyond Static Human Prompts: Evolving Alignment via Asymmetric Self-Playcited by 21
- 2022General Intelligence Requires Rethinking Explorationcited by 20
- 2024Automating the Search for Artificial Life with Foundation Modelscited by 20
- 2025Learning to Reason at the Frontier of Learnabilitycited by 20
- 2022Learning Controllable 3D Level Generatorscited by 19
- 2022CLUTR: Curriculum Learning via Unsupervised Task Representation Learningcited by 19
- 2023Proximal Curriculum for Reinforcement Learning Agentscited by 19
- 2023Stabilizing Unsupervised Environment Design with a Learned Adversarycited by 17
- 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraftcited by 17
- 2022Understanding the Complexity Gains of Single-Task RL with a Curriculumcited by 16
- 2023Discovering General Reinforcement Learning Algorithms with Adversarial Environment Designcited by 16
- 2024Refining Minimax Regret for Unsupervised Environment Designcited by 16
- 2022The Effectiveness of World Models for Continual Reinforcement Learningcited by 15
- 2024Eurekaverse: Environment Curriculum Generation via Large Language Modelscited by 14
- 2023Reward-Free Curricula for Training Robust World Modelscited by 13
- 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learningcited by 13
- 2022Heterogeneous Multi-agent Zero-Shot Coordination by Coevolutioncited by 12
- 2024Robust Fast Adaptation from Adversarially Explicit Task Distribution Generationcited by 12
- 2024DRED: Zero-Shot Transfer in Reinforcement Learning via Data-Regularised Environment Designcited by 11
- 2024The Overcooked Generalisation Challenge: Evaluating Cooperation with Novel Partners in Unknown Environments Using Unsupervised Environment Designcited by 11
- 2024JaxUED: A simple and useable UED library in Jaxcited by 10
- 2025Bootstrapping Task Spaces for Self-Improvementcited by 10
- 2023Generalization through Diversity: Improving Unsupervised Environment Designcited by 9
- 2023Arbitrarily Scalable Environment Generators via Neural Cellular Automatacited by 9
- 2023minimax: Efficient Baselines for Autocurricula in JAXcited by 9
- 2024Adversarial Environment Design via Regret-Guided Diffusion Modelscited by 9
- 2025An Optimisation Framework for Unsupervised Environment Designcited by 9
- 2023Surrogate Assisted Generation of Human-Robot Interaction Scenarioscited by 8
- 2026Digital Red Queen: Adversarial Program Evolution in Core War with LLMscited by 7
50 most cited of 166 All 166 (JSON)
- 2026SimEX: Simulation-Integrated Robotics AutoResearch30 Sep 2026
- 2026Predictive Safety Curricula for Robust Legged Locomotion29 Sep 2026
- 2026Mutually Adversarial Self-Training with Evolving Data for Unified Multimodal Models28 Sep 2026
- 2026CompassPlay: Rewarding the Proposer for Where It Moves the Solver26 Sep 2026
- 2026DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculum17 Sep 2026
- 2026No Free Checker: A Survey of Verifiers for Robot Policies8 Sep 2026
- 2026PlayTrain: An Efficient Reinforcement Learning Framework for LLM-Generated Adaptable JavaScript Games8 Sep 2026
- 2026FrogNano: Training a 4B Coding Agent via Online Task Synthesis7 Sep 2026
- 2026Efficient Exploration Is Enough7 Sep 2026
- 2026Environment Evolution for Terminal Agents3 Sep 2026
- 2026Shared Actors Need Not Share Critics: Effects of Value Mismatch in Parallel Reinforcement Learning27 Aug 2026
- 2026Active Curriculum Refinement for Reinforcement Learning26 Aug 2026
38 more
- 2026Scaling Curriculum Learning For Autonomous Driving23 Aug 2026
- 2026To Go Far, Go Together: Diverse Preferences Induce a Curriculum for Reward Optimization19 Aug 2026
- 2026Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terrain17 Aug 2026
- 2026Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design10 Aug 2026
- 2026Curriculum Generation under Structured Parametric Environments for Robust Navigation Policies9 Aug 2026
- 2026Predicting Task Difficulty Without Rollouts6 Aug 2026
- 2026Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning4 Aug 2026
- 2026Echoverse: Deep, Evolving Environments for Training Computer-Use Agents at Scale30 Jul 2026
- 2026SCOUT: Per-Context Reset Curricula for Sparse-Reward Reinforcement Learning29 Jul 2026
- 2026Open-ended Multi-agent Autocurricula via Visual Inspection of Policies with Multi-modal LLMs9 Jul 2026
- 2026Anchored Self-Play for Code Repair3 Jul 2026
- 2026ENVS: Environment-Native Verified Search for Long-Horizon GUI Agents22 Jun 2026
- 2026A Compositional Framework for Open-ended Intelligence13 Jun 2026
- 2026Curriculum reinforcement learning with measurable task representation learning22 May 2026
- 2026PROWL: Prioritized Regret-Driven Optimization for World Model Learning11 May 2026
- 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning10 May 2026
- 2026Learning to Play Blackjack: A Curriculum Learning Perspective31 Mar 2026
- 2026NASimJax: A GPU-Accelerated Policy Learning Framework for Penetration Testing20 Mar 2026
- 2026GASP: Guided Asymmetric Self-Play For Coding LLMs16 Mar 2026
- 2026Preventing Learning Stagnation in PPO by Scaling to 1 Million Parallel Environments6 Mar 2026
- 2026Regret-Guided Search Control for Efficient Learning in AlphaZero24 Feb 2026
- 2026Solving Parameter-Robust Avoid Problems with Unknown Feasibility using Reinforcement Learning17 Feb 2026
- 2026Efficient Unsupervised Environment Design through Hierarchical Policy Representation Learning10 Feb 2026
- 2026TABX: A High-Throughput Sandbox Battle Simulator for Multi-Agent Reinforcement Learning2 Feb 2026
- 2026Improving Regret Approximation for Unsupervised Dynamic Environment Generation21 Jan 2026
- 2026VILTA: A VLM-in-the-Loop Adversary for Enhancing Driving Policy Robustness19 Jan 2026
- 2026Digital Red Queen: Adversarial Program Evolution in Core War with LLMs6 Jan 2026
- 2026D'ej`aQ: Open-Ended Evolution of Diverse, Learnable and Verifiable Problems5 Jan 2026
- 2025Robust Agents in Open-Ended Worlds9 Dec 2025
- 2025Beyond Fixed Tasks: Unsupervised Environment Design for Task-Level Pairs16 Nov 2025
- 2025Distributionally Robust Self Paced Curriculum Reinforcement Learning7 Nov 2025
- 2025Scaling Multi-Agent Environment Co-Design with Diffusion Models5 Nov 2025
- 2025Curriculum Design for Trajectory-Constrained Agent: Compressing Chain-of-Thought Tokens in LLMs4 Nov 2025
- 2025Jasmine: A Simple, Performant and Scalable JAX-based World Modeling Codebase30 Oct 2025
- 2025Automating Benchmark Design28 Oct 2025
- 2025Heterogeneous Adversarial Play in Interactive Environments21 Oct 2025
- 2025Pruning Cannot Hurt Robustness: Certified Trade-offs in Reinforcement Learning14 Oct 2025
- 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problem6 Oct 2025
50 newest of 166 All 166 (JSON)
- 2024EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agentscited by 41
- 2023The SocialAI School: Insights from Developmental Psychology Towards Artificial Socio-Cultural Agentscited by 24
- 2024DataEnvGym: Data Generation Agents in Teacher Environments with Student Feedbackcited by 23
- 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learningcited by 13
- 2026FrogNano: Training a 4B Coding Agent via Online Task Synthesiscited by 3
- 2025cMALC-D: Contextual Multi-Agent LLM-Guided Curriculum Learning with Diversity-Based Context Blendingcited by 2
- 2025Automating Benchmark Designcited by 2
- 2026Environment Evolution for Terminal Agentscited by 2
- 2025Robust Agents in Open-Ended Worldscited by 1
- 2026Echoverse: Deep, Evolving Environments for Training Computer-Use Agents at Scalecited by 1
- 2026Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Designcited by 1
- 2026DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculumcited by 1
12 most cited of 14 All 14 (JSON)
- 2026SimEX: Simulation-Integrated Robotics AutoResearch30 Sep 2026
- 2026DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculum17 Sep 2026
- 2026FrogNano: Training a 4B Coding Agent via Online Task Synthesis7 Sep 2026
- 2026Environment Evolution for Terminal Agents3 Sep 2026
- 2026Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design10 Aug 2026
- 2026Echoverse: Deep, Evolving Environments for Training Computer-Use Agents at Scale30 Jul 2026
- 2026ENVS: Environment-Native Verified Search for Long-Horizon GUI Agents22 Jun 2026
- 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning10 May 2026
- 2025Robust Agents in Open-Ended Worlds9 Dec 2025
- 2025Automating Benchmark Design28 Oct 2025
- 2025cMALC-D: Contextual Multi-Agent LLM-Guided Curriculum Learning with Diversity-Based Context Blending28 Aug 2025
- 2024DataEnvGym: Data Generation Agents in Teacher Environments with Student Feedback8 Oct 2024
12 newest of 14 All 14 (JSON)
- 2023Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolutioncited by 521
- 2025Self-Evolving Curriculum for LLM Reasoningcited by 107
- 2025STP: Self-play LLM Theorem Provers with Iterative Conjecturing and Provingcited by 77
- 2025Learning to Reason at the Frontier of Learnabilitycited by 20
- 2025Beyond Statistical Learning: Exact Learning Is Essential for General Intelligencecited by 6
- 2025Curriculum Design for Trajectory-Constrained Agent: Compressing Chain-of-Thought Tokens in LLMscited by 2
- 2026D'ej`aQ: Open-Ended Evolution of Diverse, Learnable and Verifiable Problemscited by 0
- 2026D'ej`aQ: Open-Ended Evolution of Diverse, Learnable and Verifiable Problems5 Jan 2026
- 2025Curriculum Design for Trajectory-Constrained Agent: Compressing Chain-of-Thought Tokens in LLMs4 Nov 2025
- 2025Beyond Statistical Learning: Exact Learning Is Essential for General Intelligence30 Jun 2025
- 2025Self-Evolving Curriculum for LLM Reasoning20 May 2025
- 2025Learning to Reason at the Frontier of Learnability17 Feb 2025
- 2025STP: Self-play LLM Theorem Provers with Iterative Conjecturing and Proving31 Jan 2025
- 2023Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolution28 Sep 2023
- 2022The Effectiveness of World Models for Continual Reinforcement Learningcited by 15
- 2023Reward-Free Curricula for Training Robust World Modelscited by 13
- 2022Powderworld: A Platform for Understanding Generalization via Rich Task Distributionscited by 6
- 2025Imagined Autocurriculacited by 4
- 2025Jasmine: A Simple, Performant and Scalable JAX-based World Modeling Codebasecited by 1
- 2026PROWL: Prioritized Regret-Driven Optimization for World Model Learningcited by 0
- 2026PROWL: Prioritized Regret-Driven Optimization for World Model Learning11 May 2026
- 2025Jasmine: A Simple, Performant and Scalable JAX-based World Modeling Codebase30 Oct 2025
- 2025Imagined Autocurricula11 Sep 2025
- 2023Reward-Free Curricula for Training Robust World Models15 Jun 2023
- 2022The Effectiveness of World Models for Continual Reinforcement Learning29 Nov 2022
- 2022Powderworld: A Platform for Understanding Generalization via Rich Task Distributions23 Nov 2022
- 2026VILTA: A VLM-in-the-Loop Adversary for Enhancing Driving Policy Robustnesscited by 6
- 2022Driver Dojo: A Benchmark for Generalizable Reinforcement Learning for Autonomous Drivingcited by 2
- 2025Automatic Curriculum Learning for Driving Scenarios: Towards Robust and Efficient Reinforcement Learningcited by 2
- 2026Scaling Curriculum Learning For Autonomous Drivingcited by 1
- 2025Diverse and Adaptive Behavior Curriculum for Autonomous Driving: A Student-Teacher Framework with Multi-Agent RLcited by 0
- 2026Scaling Curriculum Learning For Autonomous Driving23 Aug 2026
- 2026VILTA: A VLM-in-the-Loop Adversary for Enhancing Driving Policy Robustness19 Jan 2026
- 2025Diverse and Adaptive Behavior Curriculum for Autonomous Driving: A Student-Teacher Framework with Multi-Agent RL25 Jul 2025
- 2025Automatic Curriculum Learning for Driving Scenarios: Towards Robust and Efficient Reinforcement Learning13 May 2025
- 2022Driver Dojo: A Benchmark for Generalizable Reinforcement Learning for Autonomous Driving23 Jul 2022
- 2024Adversarial Environment Design via Regret-Guided Diffusion Modelscited by 9
- 2024Adaptive Diffusion Terrain Generator for Autonomous Uneven Terrain Navigationcited by 6
- 2025Scaling Multi-Agent Environment Co-Design with Diffusion Modelscited by 1
- 2025ADEPT: Adaptive Diffusion Environment for Policy Transfer Sim-to-Realcited by 0
- 2025Scaling Multi-Agent Environment Co-Design with Diffusion Models5 Nov 2025
- 2025ADEPT: Adaptive Diffusion Environment for Policy Transfer Sim-to-Real2 Jun 2025
- 2024Adversarial Environment Design via Regret-Guided Diffusion Models25 Oct 2024
- 2024Adaptive Diffusion Terrain Generator for Autonomous Uneven Terrain Navigation14 Oct 2024
- 2025Bootstrapping Task Spaces for Self-Improvementcited by 10
- 2026GASP: Guided Asymmetric Self-Play For Coding LLMscited by 4
- 2025EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-makingcited by 3
- 2026Anchored Self-Play for Code Repaircited by 1
- 2026Anchored Self-Play for Code Repair3 Jul 2026
- 2026GASP: Guided Asymmetric Self-Play For Coding LLMs16 Mar 2026
- 2025Bootstrapping Task Spaces for Self-Improvement4 Sep 2025
- 2025EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-making13 Aug 2025
- 2024Rainbow Teaming: Open-Ended Generation of Diverse Adversarial Promptscited by 189
- 2024Adaptive Discounting of Training Time Attackscited by 0
- 2024Rainbow Teaming: Open-Ended Generation of Diverse Adversarial Prompts26 Feb 2024
- 2024Adaptive Discounting of Training Time Attacks5 Jan 2024
- 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 320
- 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 136
- 2025REASONING GYM: Reasoning Environments for Reinforcement Learning with Verifiable Rewardscited by 121
- 2022General-Purpose In-Context Learning by Meta-Learning Transformerscited by 102
- 2024Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learningcited by 80
- 2024Open-Endedness is Essential for Artificial Superhuman Intelligencecited by 79
- 2022Deep Surrogate Assisted Generation of Environmentscited by 40
- 2024Towards Generalist Robot Learning from Internet Video: A Surveycited by 40
- 2024Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Taskscited by 40
- 2025Prompt Curriculum Learning for Efficient LLM Post-Trainingcited by 40
- 2023MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learningcited by 30
- 2023On the Importance of Exploration for Generalization in Reinforcement Learningcited by 30
12 most cited of 117 All 117 (JSON)
- 2026Predictive Safety Curricula for Robust Legged Locomotion29 Sep 2026
- 2026Mutually Adversarial Self-Training with Evolving Data for Unified Multimodal Models28 Sep 2026
- 2026CompassPlay: Rewarding the Proposer for Where It Moves the Solver26 Sep 2026
- 2026No Free Checker: A Survey of Verifiers for Robot Policies8 Sep 2026
- 2026PlayTrain: An Efficient Reinforcement Learning Framework for LLM-Generated Adaptable JavaScript Games8 Sep 2026
- 2026Efficient Exploration Is Enough7 Sep 2026
- 2026Shared Actors Need Not Share Critics: Effects of Value Mismatch in Parallel Reinforcement Learning27 Aug 2026
- 2026Active Curriculum Refinement for Reinforcement Learning26 Aug 2026
- 2026Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terrain17 Aug 2026
- 2026Curriculum Generation under Structured Parametric Environments for Robust Navigation Policies9 Aug 2026
- 2026Predicting Task Difficulty Without Rollouts6 Aug 2026
- 2026Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning4 Aug 2026
12 newest of 117 All 117 (JSON)