Replay-Guided Adversarial Environment Design
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Abstract (arXiv)
Deep reinforcement learning (RL) agents may successfully generalize to new settings if trained on an appropriately diverse set of environment and task configurations. Unsupervised Environment Design (UED) is a promising self-supervised RL paradigm, wherein the free parameters of an underspecified environment are automatically adapted during training to the agent's capabilities, leading to the emergence of diverse training environments. Here, we cast Prioritized Level Replay (PLR), an empirically successful but theoretically unmotivated method that selectively samples randomly-generated training levels, as UED. We argue that by curating completely random levels, PLR, too, can generate novel and complex levels for effective training. This insight reveals a natural class of UED methods we call Dual Curriculum Design (DCD). Crucially, DCD includes both PLR and a popular UED algorithm, PAIRED, as special cases and inherits similar theoretical guarantees. This connection allows us to develop novel theory for PLR, providing a version with a robustness guarantee at Nash equilibria. Furthermore, our theory suggests a highly counterintuitive improvement to PLR: by stopping the agent from updating its policy on uncurated levels (training on less data), we can improve the convergence to Nash equilibria. Indeed, our experiments confirm that our new method, PLRperp, obtains better results on a suite of out-of-distribution, zero-shot transfer tasks, in addition to demonstrating that PLRperp improves the performance of PAIRED, from which it inherited its theoretical framework.
Key facts. Cited by 108 papers in the map (data through 7 Oct 2026). Builds on 28 of its 57 references that are in the map. First posted on arXiv 6 Oct 2021.
Builds on
28 of 57 references.
References · 28
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- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
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- 2018Learning Dexterous In-Hand Manipulationcited by 643
- 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 478
- 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 350
- 2018Quantifying Generalization in Reinforcement Learningcited by 345
- 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 260
- 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 252
16 more
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- 2020Prioritized Level Replaycited by 190
- 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 182
- 2019Active Domain Randomizationcited by 161
- 2020Automatic Curriculum Learning For Deep RL: A Short Surveycited by 141
- 2017Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Playcited by 139
- 2020Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutionscited by 103
- 2018A Dissection of Overfitting and Generalization in Continuous Reinforcement Learningcited by 86
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- 2020Learning with AMIGo: Adversarially Motivated Intrinsic Goalscited by 86
- 2021Asymmetric self-play for automatic goal discovery in robotic manipulationcited by 71
- 2017Transferring End-to-End Visuomotor Control from Simulation to Real World for a Multi-Stage Taskcited by 66
- 2019Increasing Generality in Machine Learning through Procedural Content Generationcited by 58
- 2020Neuroevolution of Self-Interpretable Agentscited by 48
- 2019Unsupervised Curricula for Visual Meta-Reinforcement Learningcited by 33
- 2020Adaptive Procedural Task Generation for Hard-Exploration Problemscited by 20
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Citing papers per year: 2021: 1; 2022: 14; 2023: 26; 2024: 25; 2025: 26; 2026: 16.
108 papers.
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