Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Play
On the map: LLM reasoning → Reasoning for agents, planning and code
Abstract (arXiv)
Games offer a compelling paradigm for developing general reasoning capabilities in language models, as they naturally demand strategic planning, probabilistic inference, and adaptive decision-making. However, existing self-play approaches rely solely on terminal game outcomes, providing no mechanism to distinguish transferable reasoning patterns from game-specific heuristics. We present STRATAGEM, which addresses two fundamental barriers to reasoning transfer: domain specificity, where learned patterns remain anchored in game semantics, and contextual stasis, where static game contexts fail to cultivate progressive reasoning. STRATAGEM selectively reinforces trajectories exhibiting abstract, domain-agnostic reasoning through a Reasoning Transferability Coefficient, while incentivizing adaptive reasoning development via a Reasoning Evolution Reward. Experiments across mathematical reasoning, general reasoning, and code generation benchmarks demonstrate substantial improvements, with particularly strong gains on competition-level mathematics where multi-step reasoning is critical. Ablation studies and human evaluation confirm that both components contribute to transferable reasoning.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 25 of its 41 references that are in the map. First posted on arXiv 20 Apr 2026.
Builds on
25 of 41 references.
Closest ancestors · 5
Same direction, newest first
- 2025Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models29 Aug
- 2025Game Reasoning Arena: A Framework and Benchmark for Assessing Reasoning Capabilities of Large Language Models via Game Play5 Aug
- 2025SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning30 Jun
- 2025SPC: Evolving Self-Play Critic via Adversarial Games for LLM Reasoning27 Apr
- 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoning25 Feb
Other references · 20
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2025Qwen3 Technical Reportcited by 8,195
- 2021Evaluating Large Language Models Trained on Codecited by 8,053
- 2025DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learningcited by 6,146
- 2021Measuring Mathematical Problem Solving With the MATH Datasetcited by 5,203
- 2023GPQA: A Graduate-Level Google-Proof Q&A Benchmarkcited by 2,748
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2025Towards Reasoning Era: A Survey of Long Chain-of-Thought for Reasoning Large Language Modelscited by 381
- 2025Absolute Zero: Reinforced Self-play Reasoning with Zero Datacited by 323
- 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 238
- 2025A Survey of Reinforcement Learning for Large Reasoning Modelscited by 175
- 2024A Survey on Large Language Model-Based Game Agentscited by 106
8 more
- 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 54
- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Gamescited by 30
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2025TextArenacited by 24
- 2024A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarioscited by 23
- 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agentscited by 23
- 2024A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challengescited by 22
- 2025Play to Generalize: Learning to Reason Through Game Playcited by 15
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