mlsanityData to 14 Oct 2026

Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-Ensembles

arXiv 2503.16978 ↗First posted 21 Mar 2025cs.AIcited by 3

On the map: Diffusion models → Diffusion and flow policies for robotics

Abstract (arXiv)

Diffusion models have shown impressive performance in capturing complex and multi-modal action distributions for game agents, but their slow inference speed prevents practical deployment in real-time game environments. While consistency models offer a promising approach for one-step generation, they often suffer from training instability and performance degradation when applied to policy learning. In this paper, we present CPQE (Consistency Policy with Q-Ensembles), which combines consistency models with Q-ensembles to address these challenges.CPQE leverages uncertainty estimation through Q-ensembles to provide more reliable value function approximations, resulting in better training stability and improved performance compared to classic double Q-network methods. Our extensive experiments across multiple game scenarios demonstrate that CPQE achieves inference speeds of up to 60 Hz -- a significant improvement over state-of-the-art diffusion policies that operate at only 20 Hz -- while maintaining comparable performance to multi-step diffusion approaches. CPQE consistently outperforms state-of-the-art consistency model approaches, showing both higher rewards and enhanced training stability throughout the learning process. These results indicate that CPQE offers a practical solution for deploying diffusion-based policies in games and other real-time applications where both multi-modal behavior modeling and rapid inference are critical requirements.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 27 of its 34 references that are in the map. First posted on arXiv 21 Mar 2025.

Builds on

27 of 34 references.

Closest ancestors · 5

Same direction, newest first

  1. 2024Streaming Diffusion Policy: Fast Policy Synthesis with Variable Noise Diffusion Models7 Jun
  2. 2024Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement Learning6 Feb
  3. 2023Boosting Continuous Control with Consistency Policy10 Oct
  4. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusion7 Mar
  5. 2023Imitating Human Behaviour with Diffusion Models25 Jan

Other references · 22

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
  3. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  4. 2020Denoising Diffusion Implicit Modelscited by 9,781
  5. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
  6. 2023SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesiscited by 4,356
  7. 2022Elucidating the Design Space of Diffusion-Based Generative Modelscited by 3,045
  8. 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,333
  9. 2022DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Stepscited by 1,979
  10. 2023Consistency Modelscited by 1,822
  11. 2018Soft Actor-Critic Algorithms and Applicationscited by 1,240
  12. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
10 more
  1. 2021Implicit Behavioral Cloningcited by 452
  2. 2021Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemblecited by 302
  3. 2024Diffusion Models Are Real-Time Game Enginescited by 296
  4. 2018Unity: A General Platform for Intelligent Agentscited by 236
  5. 2022Why So Pessimistic? Estimating Uncertainties for Offline RL through Ensembles, and Why Their Independence Matterscited by 76
  6. 2021Counter-Strike Deathmatch with Large-Scale Behavioural Cloningcited by 50
  7. 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learningcited by 13
  8. 2023Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Gamescited by 12
  9. 2024Efficient Active Imitation Learning with Random Network Distillationcited by 7
  10. 2023Generating Personas for Games with Multimodal Adversarial Imitation Learningcited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Diffusion Models for Reinforcement Learning: Foundations, Taxonomy, and Development
  2. 2024Diffusion Policies creating a Trust Region for Offline Reinforcement Learning
  3. 2026DiffNash: Finding Nash Equilibrium in High-Dimensional Continuous Action Spaces with Diffusion Policies
  4. 2024Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization
  5. 2023Learning a Diffusion Model Policy from Rewards via Q-Score Matching
  6. 2025Continuous Q-Score Matching: Diffusion Guided Reinforcement Learning for Continuous-Time Control
  7. 2025DiffFP: Learning Behaviors from Scratch via Diffusion-based Fictitious Play
  8. 2024Multi-Timescale Ensemble Q-learning for Markov Decision Process Policy Optimization