Scaling Behavior Cloning Improves Causal Reasoning: An Open Model for Real-Time Video Game Playing
On the map: LLM reasoning → Reinforcement learning for reasoning
Abstract (arXiv)
Behavior cloning has seen a resurgence as scaling model and data sizes demonstrate strong performance. In this work, we introduce an open recipe for training a video game playing foundation model designed for inference in realtime on a consumer GPU. We release all data (8300+ hours of high quality human gameplay), training and inference code, and pretrained checkpoints under an open license. Empirically, we show that our best model achieves performance competitive with human players across a variety of 3D games. We use this recipe to investigate the scaling laws of behavior cloning, with a focus on causal reasoning. In a controlled toy setting, we first demonstrate that increasing training data and network depth leads to the model learning a more causal policy. We then validate these findings at scale, analyzing models up to 1.2 billion parameters. We observe that the causal improvements seen in the toy domain hold true as model size and training steps increase.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning. Builds on 35 of its 61 references that are in the map. First posted on arXiv 8 Jan 2026.
Builds on
35 of 61 references.
References · 35
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 2020Scaling Laws for Neural Language Modelscited by 6,411
- 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,777
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
- 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,007
- 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,653
- 2025GR00T N1: An Open Foundation Model for Generalist Humanoid Robotscited by 1,167
- 2017Mixed Precision Trainingcited by 1,135
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
- 2022A Generalist Agentcited by 802
- 2025FAST: Efficient Action Tokenization for Vision-Language-Action Modelscited by 643
23 more
- 2023Language Model Beats Diffusion -- Tokenizer is Key to Visual Generationcited by 633
- 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 542
- 2025SmolVLA: A Vision-Language-Action Model for Affordable and Efficient Roboticscited by 507
- 2024Latent Action Pretraining from Videoscited by 302
- 2025Video models are zero-shot learners and reasonerscited by 208
- 2024Open-MAGVIT2: An Open-Source Project Toward Democratizing Auto-regressive Visual Generationcited by 153
- 2025Knowledge Insulating Vision-Language-Action Models: Train Fast, Run Fast, Generalize Bettercited by 142
- 2025VLA-Adapter: An Effective Paradigm for Tiny-Scale Vision-Language-Action Modelcited by 140
- 2025EmbeddingGemma: Powerful and Lightweight Text Representationscited by 128
- 2025Training Agents Inside of Scalable World Modelscited by 122
- 2023Learning to Act without Actionscited by 116
- 2025FLARE: Robot Learning with Implicit World Modelingcited by 105
- 2024Scaling Instructable Agents Across Many Simulated Worldscited by 67
- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Gamescited by 30
- 2025VideoGameBench: Can Vision-Language Models complete popular video games?cited by 29
- 2025SIMA 2: A Generalist Embodied Agent for Virtual Worldscited by 26
- 2025Pre-training under infinite computecited by 24
- 2024Scaling Laws for Pre-training Agents and World Modelscited by 23
- 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agentscited by 23
- 2025Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worldscited by 19
- 2024Methods of improving LLM training stabilitycited by 13
- 2025CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Gamescited by 13
- 2025Is Your LLM Really Mastering the Concept? A Multi-Agent Benchmarkcited by 1
Built on by
Citing papers per year: 2026: 10.
10 papers.
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
- 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamicscited by 4
- 2026GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agentscited by 3
- 2026Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Modelcited by 3
- 2026WorldMind: Decoupled Game World Model for State-Aware NPC Behaviorcited by 3
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
- 2026Augmenting Game AI with Deep Reinforcement Learningcited by 0
- 2026Cortex: Compact Behavior Cloning for Quake with Frozen Visual Featurescited by 0
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplaycited by 0
- 2026WorldAuditBench: Interactive 3D World Auditing with Multimodal Agentscited by 0
- 2026WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents30 Sep 2026
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay21 Sep 2026
- 2026WorldMind: Decoupled Game World Model for State-Aware NPC Behavior18 Aug 2026
- 2026Cortex: Compact Behavior Cloning for Quake with Frozen Visual Features22 Jul 2026
- 2026Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Model13 Jul 2026
- 2026Augmenting Game AI with Deep Reinforcement Learning18 Jun 2026
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application10 Jun 2026
- 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics8 Jun 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents25 Mar 2026
Similar, not cited
Close in wording, no citation either way
- 2020Benchmarking End-to-End Behavioural Cloning on Video Games
- 2023Scaling Laws for Imitation Learning in Single-Agent Games
- 2026Augmentations for Robust and Efficient Imitation Learning in Streamed Video Games
- 2019Towards Interactive Training of Non-Player Characters in Video Games
- 2025Extending Test-Time Scaling: A 3D Perspective with Context, Batch, and Turn
- 2026Twin: Playing an Unknown Game with a Test-Time Digital Twin
- 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents
- 2024Behavioural Cloning in VizDoom