mlsanityData to 7 Oct 2026

Scaling Behavior Cloning Improves Causal Reasoning: An Open Model for Real-Time Video Game Playing

arXiv 2601.04575 ↗First posted 8 Jan 2026cs.AIcited by 10

On the map: LLM reasoning → Reinforcement learning for reasoning

Abstract (arXiv)

Behavior cloning has seen a resurgence as scaling model and data sizes demonstrate strong performance. In this work, we introduce an open recipe for training a video game playing foundation model designed for inference in realtime on a consumer GPU. We release all data (8300+ hours of high quality human gameplay), training and inference code, and pretrained checkpoints under an open license. Empirically, we show that our best model achieves performance competitive with human players across a variety of 3D games. We use this recipe to investigate the scaling laws of behavior cloning, with a focus on causal reasoning. In a controlled toy setting, we first demonstrate that increasing training data and network depth leads to the model learning a more causal policy. We then validate these findings at scale, analyzing models up to 1.2 billion parameters. We observe that the causal improvements seen in the toy domain hold true as model size and training steps increase.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning. Builds on 35 of its 61 references that are in the map. First posted on arXiv 8 Jan 2026.

Builds on

35 of 61 references.

References · 35

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23 more
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 10.

10 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2020Benchmarking End-to-End Behavioural Cloning on Video Games
  2. 2023Scaling Laws for Imitation Learning in Single-Agent Games
  3. 2026Augmentations for Robust and Efficient Imitation Learning in Streamed Video Games
  4. 2019Towards Interactive Training of Non-Player Characters in Video Games
  5. 2025Extending Test-Time Scaling: A 3D Perspective with Context, Batch, and Turn
  6. 2026Twin: Playing an Unknown Game with a Test-Time Digital Twin
  7. 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents
  8. 2024Behavioural Cloning in VizDoom