SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning
On the map: LLM reasoning → Reasoning for agents, planning and code
also in 2 more
Abstract (arXiv)
Recent advances in reinforcement learning have shown that language models can develop sophisticated reasoning through training on tasks with verifiable rewards, but these approaches depend on human-curated problem-answer pairs and domain-specific reward engineering. We introduce SPIRAL, a self-play framework where models learn by playing multi-turn, zero-sum games against continuously improving versions of themselves, generating an automatic curriculum of stronger opponents, and eliminating the need for human supervision. To enable this self-play training at scale, we implement a fully online, multi-turn, multi-agent reinforcement learning system for LLMs and propose role-conditioned advantage estimation (RAE) to stabilize multi-agent training. SPIRAL produces reasoning capabilities that transfer broadly, improving performance by up to 10% across a suite of 8 reasoning benchmarks on 4 different models spanning Qwen and Llama model families, outperforming supervised fine-tuning on 25,000 expert game trajectories. Multi-game training (TicTacToe, Kuhn Poker, Simple Negotiation) yields the strongest results, with improvements observed across both base and instruction-tuned models. Analysis of chain-of-thought traces reveals that games develop distinct cognitive patterns that transfer to improve reasoning performance, with different games developing complementary strengths. Even models which have already been trained on reasoning tasks using RLVR, like DeepSeek-R1-Distill-Qwen-7B, still benefit from our approach. These results demonstrate that zero-sum games naturally develop transferable reasoning capabilities across diverse model architectures and training stages, highlighting a promising direction for autonomous reasoning development. Our code can be found in https://github.com/spiral-rl/spiral.
Key facts. Cited by 100 papers in the map (data through 14 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 52 of its 71 references that are in the map. First posted on arXiv 30 Jun 2025.
Builds on
52 of 71 references.
Closest ancestors · 8
Same direction, newest first
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- 2024LLM as a Mastermind: A Survey of Strategic Reasoning with Large Language Models1 Apr
- 2024GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations19 Feb
Other references · 44
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- 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 241
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- 2017Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Playcited by 141
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- 2019Emergent Linguistic Phenomena in Multi-Agent Communication Gamescited by 36
- 2024LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrationscited by 32
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