NitroGen: An Open Foundation Model for Generalist Gaming Agents
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We incorporate three key ingredients: 1) an internet-scale video-action dataset constructed by automatically extracting player actions from publicly available gameplay videos, 2) a multi-game benchmark environment that can measure cross-game generalization, and 3) a unified vision-action model trained with large-scale behavior cloning. NitroGen exhibits strong competence across diverse domains, including combat encounters in 3D action games, high-precision control in 2D platformers, and exploration in procedurally generated worlds. It transfers effectively to unseen games, achieving up to 52% relative improvement in task success rates over models trained from scratch. We release the dataset, evaluation suite, and model weights to advance research on generalist embodied agents.
Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 42 of its 54 references that are in the map. First posted on arXiv 4 Jan 2026.
Builds on
42 of 54 references.
Closest ancestors · 3
Same direction, newest first
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- 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun
Other references · 39
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Citing papers per year: 2026: 22.
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- 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models22 May 2026
- 2026Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond24 Apr 2026
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- 2026SPEAR: A Simulator for Photorealistic Embodied AI Research7 Jul 2026
- 2026Augmenting Game AI with Deep Reinforcement Learning18 Jun 2026
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