Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning
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Cited by 28 in Deep reinforcement learning methods, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few iconic board games that Artificial Intelligence (AI) has not yet mastered. This popular game has an enormous game tree on the order of 10535 nodes, i.e., 10175 times larger than that of Go. It has the additional complexity of requiring decision-making under imperfect information, similar to Texas hold'em poker, which has a significantly smaller game tree (on the order of 10164 nodes). Decisions in Stratego are made over a large number of discrete actions with no obvious link between action and outcome. Episodes are long, with often hundreds of moves before a player wins, and situations in Stratego can not easily be broken down into manageably-sized sub-problems as in poker. For these reasons, Stratego has been a grand challenge for the field of AI for decades, and existing AI methods barely reach an amateur level of play. DeepNash uses a game-theoretic, model-free deep reinforcement learning method, without search, that learns to master Stratego via self-play. The Regularised Nash Dynamics (R-NaD) algorithm, a key component of DeepNash, converges to an approximate Nash equilibrium, instead of 'cycling' around it, by directly modifying the underlying multi-agent learning dynamics. DeepNash beats existing state-of-the-art AI methods in Stratego and achieved a yearly (2022) and all-time top-3 rank on the Gravon games platform, competing with human expert players.
Key facts. Cited by 129 papers in the map (data through 13 Oct 2026). Builds on 6 of its 33 references that are in the map. First posted on arXiv 30 Jun 2022.
Builds on
6 of 33 references.
References · 6
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,093
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- 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 183
- 2021Podracer architectures for scalable Reinforcement Learningcited by 37
- 2013Measuring the Size of Large No-Limit Poker Gamescited by 14
Built on by
Citing papers per year: 2022: 12; 2023: 36; 2024: 29; 2025: 28; 2026: 24.
129 papers.
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- 2026A perspective on fluid mechanical environments for challenges in reinforcement learning24 May 2026
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- 2026GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learning19 May 2026
- 2026Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games14 May 2026
- 2026Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Games11 Feb 2026
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