mlsanityData to 7 Oct 2026

AssistanceZero: Scalably Solving Assistance Games

arXiv 2504.07091 ↗First posted 9 Apr 2025cs.AI cs.LGcited by 10

On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF

Abstract (arXiv)

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling the interaction between assistant and user as a two-player game where the assistant cannot observe their shared goal. Despite their potential, assistance games have only been explored in simple settings. Scaling them to more complex environments is difficult because it requires both solving intractable decision-making problems under uncertainty and accurately modeling human users' behavior. We present the first scalable approach to solving assistance games and apply it to a new, challenging Minecraft-based assistance game with over 10400 possible goals. Our approach, AssistanceZero, extends AlphaZero with a neural network that predicts human actions and rewards, enabling it to plan under uncertainty. We show that AssistanceZero outperforms model-free RL algorithms and imitation learning in the Minecraft-based assistance game. In a human study, our AssistanceZero-trained assistant significantly reduces the number of actions participants take to complete building tasks in Minecraft. Our results suggest that assistance games are a tractable framework for training effective AI assistants in complex environments. Our code and models are available at https://github.com/cassidylaidlaw/minecraft-building-assistance-game.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 46 of its 73 references that are in the map. First posted on arXiv 9 Apr 2025.

Builds on

46 of 73 references.

Closest ancestors · 6

Same direction, newest first

  1. 2024On Targeted Manipulation and Deception when Optimizing LLMs for User Feedback4 Nov
  2. 2024When Your AIs Deceive You: Challenges of Partial Observability in Reinforcement Learning from Human Feedback27 Feb
  3. 2023Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition23 Mar
  4. 2022Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback12 Apr
  5. 2022Uncertainty Estimation for Language Reward Models14 Mar
  6. 2017Deep reinforcement learning from human preferences12 Jun

Other references · 40

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28 more
  1. 2016Cooperative Inverse Reinforcement Learningcited by 298
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 7.

10 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2021Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraft
  2. 2026Requesting Expert Reasoning: Augmenting LLM Agents with Learned Collaborative Intervention
  3. 2025Training Agents Inside of Scalable World Models
  4. 2019Deep Reinforcement Learning from Policy-Dependent Human Feedback
  5. 2024Learning to Assist Humans without Inferring Rewards
  6. 2024ADAM: An Embodied Causal Agent in Open-World Environments
  7. 2021Improving Reinforcement Learning with Human Assistance: An Argument for Human Subject Studies with HIPPO Gym
  8. 2021Learning to Assist Agents by Observing Them