GPTNT: Benchmarking Real-Time Collaboration Between Multimodal Agents on Keep Talking And Nobody Explodes
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Abstract (arXiv)
Multimodal models are increasingly deployed to solve tasks collaboratively with humans or other artificial agents. While existing benchmarks show that they possess the fundamental capabilities, the various conditions that coincide when collaborating---time pressure, information asymmetry, and imperfect communication---have traditionally been studied in isolation. To address this gap, we introduce GPTNT, a benchmark built on the cooperative video game Keep Talking and Nobody Explodes, in which two agents must coordinate to defuse procedurally generated bomb puzzles against a live countdown. One agent has access to the bomb but not the instructions for defusing it; the other holds the instructions but cannot see or manipulate the bomb. Neither agent can succeed alone: the task requires contributions from both, and is solvable only through effective, efficient communication. We remove turn-taking proxies or simplifications, instead requiring agents to act asynchronously and communicate in real time. GPTNT is designed to expose how models collaborate versus how they perform alone: the instruction manual, the partner, or both, can optionally be withheld to surface what a model has memorised versus what it derives in the moment. We demonstrate that GPTNT poses a considerable challenge to the state-of-the-art: not one of the closed- and open-source models we test defuses a single bomb in real time, a bar that human players clear. In a range of controlled experiments, we explore where capabilities break down, identifying critical weaknesses in state tracking, efficient acting within the time budget, handling ambiguity, and error recovery. Since it runs on the real game, GPTNT benefits from procedural generation and inherits a living modding community: as models improve, the benchmark can be evolved to remain challenging, rather than being solved once and retired.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 12 of its 125 references that are in the map. First posted on arXiv 26 Jun 2026.
Builds on
12 of 125 references.
References · 12
- 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,170
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2025UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learningcited by 215
- 2025ARC-AGI-2: A New Challenge for Frontier AI Reasoning Systemscited by 190
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Gamescited by 146
- 2024VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agentscited by 103
- 2024Needle In A Multimodal Haystackcited by 58
- 2023AvalonBench: Evaluating LLMs Playing the Game of Avaloncited by 47
- 2024VisualWebArena: Evaluating Multimodal Agents on Realistic Visual Web Taskscited by 47
- 2024Enhance Reasoning for Large Language Models in the Game Werewolfcited by 46
- 2026Stop Comparing LLM Agents Without Disclosing the Harnesscited by 34
- 2025SpurLens: Automatic Detection of Spurious Cues in Multimodal LLMscited by 7
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Citing papers per year: 2026: 1.
1 paper.