MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Research
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Abstract (arXiv)
Progress in deep reinforcement learning (RL) is heavily driven by the availability of challenging benchmarks used for training agents. However, benchmarks that are widely adopted by the community are not explicitly designed for evaluating specific capabilities of RL methods. While there exist environments for assessing particular open problems in RL (such as exploration, transfer learning, unsupervised environment design, or even language-assisted RL), it is generally difficult to extend these to richer, more complex environments once research goes beyond proof-of-concept results. We present MiniHack, a powerful sandbox framework for easily designing novel RL environments. MiniHack is a one-stop shop for RL experiments with environments ranging from small rooms to complex, procedurally generated worlds. By leveraging the full set of entities and environment dynamics from NetHack, one of the richest grid-based video games, MiniHack allows designing custom RL testbeds that are fast and convenient to use. With this sandbox framework, novel environments can be designed easily, either using a human-readable description language or a simple Python interface. In addition to a variety of RL tasks and baselines, MiniHack can wrap existing RL benchmarks and provide ways to seamlessly add additional complexity.
Key facts. Cited by 96 papers in the map (data through 7 Oct 2026). Builds on 38 of its 68 references that are in the map. First posted on arXiv 27 Sep 2021.
Builds on
38 of 68 references.
References · 38
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2015Character-level Convolutional Networks for Text Classificationcited by 2,293
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
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- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2015Prioritized Experience Replaycited by 1,070
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- 2017Deep Reinforcement Learning that Matterscited by 727
- 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
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- 2016Deep Exploration via Bootstrapped DQNcited by 518
- 2017Ray: A Distributed Framework for Emerging AI Applicationscited by 516
- 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 478
- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
- 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
- 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 260
- 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
- 2021How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learnedcited by 201
- 2020The NetHack Learning Environmentcited by 196
- 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 178
- 2020RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environmentscited by 135
- 2019Behaviour Suite for Reinforcement Learningcited by 129
- 2020An empirical investigation of the challenges of real-world reinforcement learningcited by 75
- 2019An investigation of model-free planningcited by 64
- 2018Gotta Learn Fast: A New Benchmark for Generalization in RLcited by 59
- 2021On the Importance of Hyperparameter Optimization for Model-based Reinforcement Learningcited by 59
- 2019Obstacle Tower: A Generalization Challenge in Vision, Control, and Planningcited by 54
- 2019Environmental drivers of systematicity and generalization in a situated agentcited by 50
- 2021Adversarially Guided Actor-Criticcited by 47
- 2018General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithmscited by 45
- 2019TorchBeast: A PyTorch Platform for Distributed RLcited by 41
- 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 40
- 2020BeBold: Exploration Beyond the Boundary of Explored Regionscited by 32
- 2020Griddly: A platform for AI research in gamescited by 31
- 2019Rogue-Gym: A New Challenge for Generalization in Reinforcement Learningcited by 6
- 2017Exploration in NetHack With Secret Discoverycited by 2
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Citing papers per year: 2021: 5; 2022: 22; 2023: 18; 2024: 18; 2025: 18; 2026: 15.
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