A Large Language Model-Driven Reward Design Framework via Dynamic Feedback for Reinforcement Learning
On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF
Abstract (arXiv)
Large Language Models (LLMs) have shown significant potential in designing reward functions for Reinforcement Learning (RL) tasks. However, obtaining high-quality reward code often involves human intervention, numerous LLM queries, or repetitive RL training. To address these issues, we propose CARD, a LLM-driven Reward Design framework that iteratively generates and improves reward function code. Specifically, CARD includes a Coder that generates and verifies the code, while a Evaluator provides dynamic feedback to guide the Coder in improving the code, eliminating the need for human feedback. In addition to process feedback and trajectory feedback, we introduce Trajectory Preference Evaluation (TPE), which evaluates the current reward function based on trajectory preferences. If the code fails the TPE, the Evaluator provides preference feedback, avoiding RL training at every iteration and making the reward function better aligned with the task objective. Empirical results on Meta-World and ManiSkill2 demonstrate that our method achieves an effective balance between task performance and token efficiency, outperforming or matching the baselines across all tasks. On 10 out of 12 tasks, CARD shows better or comparable performance to policies trained with expert-designed rewards, and our method even surpasses the oracle on 3 tasks.
Key facts. Cited by 29 papers in the map (data through 7 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 43 of its 69 references that are in the map. First posted on arXiv 18 Oct 2024.
Builds on
43 of 69 references.
Closest ancestors · 6
Same direction, newest first
- 2023Eureka: Human-Level Reward Design via Coding Large Language Models19 Oct
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- 2021PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training9 Jun
- 2018Reward learning from human preferences and demonstrations in Atari15 Nov
- 2017Deep reinforcement learning from human preferences12 Jun
Other references · 37
- 2017Proximal Policy Optimization Algorithmscited by 14,441
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- 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,172
- 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,168
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- 2023LLM+P: Empowering Large Language Models with Optimal Planning Proficiencycited by 496
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- 2023ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skillscited by 313
- 2023Language to Rewards for Robotic Skill Synthesiscited by 307
- 2023Reward Design with Language Modelscited by 257
- 2017Inverse Reward Designcited by 246
- 2023Text2Motion: From Natural Language Instructions to Feasible Planscited by 223
- 2023Guiding Pretraining in Reinforcement Learning with Large Language Modelscited by 185
- 2023LIV: Language-Image Representations and Rewards for Robotic Controlcited by 180
- 2015Maximum Entropy Deep Inverse Reinforcement Learningcited by 173
- 2023Language-Driven Representation Learning for Roboticscited by 163
- 2023Task and Motion Planning with Large Language Models for Object Rearrangementcited by 140
- 2023Generalized Planning in PDDL Domains with Pretrained Large Language Modelscited by 139
- 2023Vision-Language Models as Success Detectorscited by 138
- 2023Translating Natural Language to Planning Goals with Large-Language Modelscited by 132
- 2023Instruct2Act: Mapping Multi-modality Instructions to Robotic Actions with Large Language Modelcited by 115
- 2024Beyond Functional Correctness: Exploring Hallucinations in LLM-Generated Codecited by 106
- 2021Reward (Mis)design for Autonomous Drivingcited by 102
- 2023Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraftcited by 60
- 2022Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexitycited by 59
- 2023Optimal Transport for Offline Imitation Learningcited by 42
- 2023Demo2Code: From Summarizing Demonstrations to Synthesizing Code via Extended Chain-of-Thoughtcited by 39
- 2024SEABO: A Simple Search-Based Method for Offline Imitation Learningcited by 14
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Citing papers per year: 2025: 16; 2026: 13.
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