mlsanityData to 7 Oct 2026

Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play

arXiv 2509.25541 ↗First posted 29 Sep 2025cs.CV cs.AIcited by 37

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

also in 1 more
Abstract (arXiv)

Although reinforcement learning (RL) has emerged as a promising approach for improving vision-language models (VLMs) and multimodal large language models (MLLMs), current methods rely heavily on manually curated datasets and costly human verification, which limits scalable self-improvement in multimodal systems. To address this challenge, we propose Vision-Zero, a label-free, domain-agnostic multi-agent self-play framework for self-evolving VLMs through competitive visual games generated from arbitrary image inputs. Specifically, Vision-Zero encompasses three main attributes: (1) Strategic Self-Play Framework: Vision-Zero trains VLMs in "Who Is the Spy"-style games, where the models engage in strategic reasoning and actions across multiple roles. Through interactive gameplay, models autonomously generate their training data without human annotation. (2) Gameplay from Arbitrary Images: Unlike existing gamified frameworks, Vision-Zero can generate games from arbitrary images, thereby enhancing the model's reasoning ability across diverse domains and showing strong generalization to different tasks. We demonstrate this versatility using three distinct types of image datasets: CLEVR-based synthetic scenes, charts, and real-world images. (3) Sustainable Performance Gain: We introduce Iterative Self-Play Policy Optimization (Iterative-SPO), a novel training algorithm that alternates between Self-Play and reinforcement learning with verifiable rewards (RLVR), mitigating the performance plateau often seen in self-play-only training and achieving sustained long-term improvements. Despite using label-free data, Vision-Zero achieves state-of-the-art performance on reasoning, chart question answering, and vision-centric understanding tasks, surpassing other annotation-based methods. Models and code have been released at https://github.com/wangqinsi1/Vision-Zero.

Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 65 of its 85 references that are in the map. First posted on arXiv 29 Sep 2025.

Builds on

65 of 85 references.

Closest ancestors · 12

Same direction, newest first

  1. 2025Play to Generalize: Learning to Reason Through Game Play9 Jun
  2. 2025VideoGameBench: Can Vision-Language Models complete popular video games?23 May
  3. 2025G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning19 May
  4. 2025VLM-R1: A Stable and Generalizable R1-style Large Vision-Language Model10 Apr
  5. 2025OpenVLThinker: Complex Vision-Language Reasoning via Iterative SFT-RL Cycles21 Mar
  6. 2025JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse20 Mar
  7. 2025Are Large Vision Language Models Good Game Players?4 Mar
  8. 2025Vision-Language Model Dialog Games for Self-Improvement4 Feb
  9. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov
  10. 2024Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning16 May
  11. 2024RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback6 Feb
  12. 2023Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning19 Oct

Other references · 53

  1. 2023GPT-4 Technical Reportcited by 18,132
  2. 2022Training language models to follow instructions with human feedbackcited by 15,712
  3. 2023Visual Instruction Tuningcited by 7,792
  4. 2025Qwen2.5-VL Technical Reportcited by 5,418
  5. 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,655
  6. 2016Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotationscited by 2,646
  7. 2025InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Modelscited by 1,769
  8. 2023MathVista: Evaluating Mathematical Reasoning of Foundation Models in Visual Contextscited by 1,582
  9. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  10. 2022ChartQA: A Benchmark for Question Answering about Charts with Visual and Logical Reasoningcited by 1,449
  11. 2016CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoningcited by 1,445
  12. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
38 more
  1. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
  2. 2023Aligning Large Multimodal Models with Factually Augmented RLHFcited by 703
  3. 2024MathVerse: Does Your Multi-modal LLM Truly See the Diagrams in Visual Math Problems?cited by 573
  4. 2024Measuring Multimodal Mathematical Reasoning with MATH-Vision Datasetcited by 516
  5. 2022Visual Classification via Description from Large Language Modelscited by 331
  6. 2025Absolute Zero: Reinforced Self-play Reasoning with Zero Datacited by 323
  7. 2025MM-Eureka: Exploring the Frontiers of Multimodal Reasoning with Rule-based Reinforcement Learningcited by 294
  8. 2024MME-RealWorld: Could Your Multimodal LLM Challenge High-Resolution Real-World Scenarios that are Difficult for Humans?cited by 284
  9. 2024We-Math: Does Your Large Multimodal Model Achieve Human-like Mathematical Reasoning?cited by 281
  10. 2024LogicVista: Multimodal LLM Logical Reasoning Benchmark in Visual Contextscited by 240
  11. 2024CharXiv: Charting Gaps in Realistic Chart Understanding in Multimodal LLMscited by 229
  12. 2025ImgEdit: A Unified Image Editing Dataset and Benchmarkcited by 225
  13. 2020"Other-Play" for Zero-Shot Coordinationcited by 194
  14. 2024MuirBench: A Comprehensive Benchmark for Robust Multi-image Understandingcited by 178
  15. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 153
  16. 2024DynaMath: A Dynamic Visual Benchmark for Evaluating Mathematical Reasoning Robustness of Vision Language Modelscited by 143
  17. 2020ROMA: Multi-Agent Reinforcement Learning with Emergent Rolescited by 135
  18. 2018The Mechanics of n-Player Differentiable Gamescited by 118
  19. 2018Emergence of Linguistic Communication from Referential Games with Symbolic and Pixel Inputcited by 102
  20. 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
  21. 2025SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learningcited by 89
  22. 2025Dobi-SVD: Differentiable SVD for LLM Compression and Some New Perspectivescited by 45
  23. 2024Distill Visual Chart Reasoning Ability from LLMs to MLLMscited by 30
  24. 2025ViCrit: A Verifiable Reinforcement Learning Proxy Task for Visual Perception in VLMscited by 25
  25. 2025Effective Training Data Synthesis for Improving MLLM Chart Understandingcited by 20
  26. 2021Emergent Graphical Conventions in a Visual Communication Gamecited by 16
  27. 2023Policy Space Diversity for Non-Transitive Gamescited by 15
  28. 2024CoreInfer: Accelerating Large Language Model Inference with Semantics-Inspired Adaptive Sparse Activationcited by 14
  29. 2025Sensitivity-LoRA: Low-Load Sensitivity-Based Fine-Tuning for Large Language Modelscited by 14
  30. 2025Angles Don't Lie: Unlocking Training-Efficient RL Through the Model's Own Signalscited by 13
  31. 2024COMMA: A Communicative Multimodal Multi-Agent Benchmarkcited by 12
  32. 2025MiCo: Multi-image Contrast for Reinforcement Visual Reasoningcited by 9
  33. 2025CoreMatching: A Co-adaptive Sparse Inference Framework with Token and Neuron Pruning for Comprehensive Acceleration of Vision-Language Modelscited by 8
  34. 2023Leveraging Word Guessing Games to Assess the Intelligence of Large Language Modelscited by 7
  35. 2025IntentVCNet: Bridging Spatio-Temporal Gaps for Intention-Oriented Controllable Video Captioningcited by 7
  36. 2023Visual Referential Games Further the Emergence of Disentangled Representationscited by 5
  37. 2025Foundation Model Self-Play: Open-Ended Strategy Innovation via Foundation Modelscited by 5
  38. 2020Odd-One-Out Representation Learningcited by 4

50 most cited of 53 All 53 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 5; 2026: 32.

37 papers.

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  1. 2025VisPlay: Self-Evolving Vision-Language Models from Imagescited by 42
  2. 2025KVCOMM: Online Cross-context KV-cache Communication for Efficient LLM-based Multi-agent Systemscited by 35
  3. 2025Agent0-VL: Exploring Self-Evolving Agent for Tool-Integrated Vision-Language Reasoningcited by 28
  4. 2025EvoLMM: Self-Evolving Large Multimodal Models with Continuous Rewardscited by 24
  5. 2026MM-Zero: Self-Evolving Multi-Model Vision Language Models From Zero Datacited by 16
  6. 2026Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Taskscited by 13
  7. 2026V-Zero: Self-Improving Multimodal Reasoning with Zero Annotationcited by 9
  8. 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
  9. 2026Active Zero: Self-Evolving Vision-Language Models through Active Environment Explorationcited by 7
  10. 2026iReasoner: Trajectory-Aware Intrinsic Reasoning Supervision for Self-Evolving Large Multimodal Modelscited by 6
  11. 2026Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skillscited by 6
  12. 2026SPADE: Self-Play in Adaptive Synthetic Executable Environmentscited by 6
25 more
  1. 2026SPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning Agentscited by 5
  2. 2025PuzzleCraft: Exploration-Aware Curriculum Learning for Puzzle-Based RLVR in VLMscited by 4
  3. 2026When Models Judge Themselves: Unsupervised Self-Evolution for Multimodal Reasoningcited by 4
  4. 2026SpatialEvo: Self-Evolving Spatial Intelligence via Deterministic Geometric Environmentscited by 4
  5. 2026Adaptive Time Series Reasoning via Segment Selectioncited by 3
  6. 2026Socratic-Geo: Synthetic Data Generation and Geometric Reasoning via Multi-Agent Interactioncited by 2
  7. 2026OpenVLThinkerV2: A Generalist Multimodal Reasoning Model for Multi-domain Visual Taskscited by 2
  8. 2026EvoVid: Temporal-Centric Self-Evolution for Video Large Language Modelscited by 2
  9. 2026Perception Before Supervision: Self-Contained Visual Distillation from Counterfactual Blind Spotscited by 2
  10. 2026Scaling Large Reasoning Models beyond Human Supervision: A Path toward Superintelligencecited by 2
  11. 2026T2S-Bench & Structure-of-Thought: Benchmarking and Prompting Comprehensive Text-to-Structure Reasoningcited by 1
  12. 2026Agentic AI for Remote Sensing: Technical Challenges and Research Directionscited by 1
  13. 2026RISE: Reliable Improvement in Self-Evolving Vision-Language Modelscited by 1
  14. 2026DUEL: Adversarial Self-Play for Multimodal Reasoningcited by 1
  15. 2026Ouroboros-Spatial: Closing the Data-Model Loop for Spatial Reasoningcited by 1
  16. 2026Audio-Zero: Label-Free Self-Evolution for Fine-Grained Audio Reasoningcited by 1
  17. 2026Dynamic Adversarial Reinforcement Learning for Robust Multimodal Large Language Modelscited by 0
  18. 2026A Survey of Reinforcement Learning for Large Language Models under Data Scarcity: Challenges and Solutionscited by 0
  19. 2026Playing with Words, Improving with Rewards: Training Language Models for Creative Associationcited by 0
  20. 2026CV-Arena: An Open Benchmark for Instructional Computer Vision Problem Solving with Human-AI Collaborative Preferencescited by 0
  21. 2026From RLVR to RLSVR: Task Transformation Induces Self-Verifiable Rewards for Open-Ended LLM Self-Improvementcited by 0
  22. 2026Where to Look Matters: Learning Influential Views for VLM-based 3D Visual Groundingcited by 0
  23. 2026Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environmentscited by 0
  24. 2026Program-Verified Self-Evolution for Vision-Language Modelscited by 0
  25. 2026VICO: Visual Environments Co-Evolving for Vision-Language Model Reasoningcited by 0

Similar, not cited

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  1. 2025Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning
  2. 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics
  3. 2025VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments
  4. 2025Cultivating Game Sense for Yourself: Making VLMs Gaming Experts
  5. 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models
  6. 2025Yanyun-3: Enabling Cross-Platform Strategy Game Operation with Vision-Language Models
  7. 2025Enhancing Vision-Language Model Training with Reinforcement Learning in Synthetic Worlds for Real-World Success
  8. 2026Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning