Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
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Abstract (arXiv)
Although reinforcement learning (RL) has emerged as a promising approach for improving vision-language models (VLMs) and multimodal large language models (MLLMs), current methods rely heavily on manually curated datasets and costly human verification, which limits scalable self-improvement in multimodal systems. To address this challenge, we propose Vision-Zero, a label-free, domain-agnostic multi-agent self-play framework for self-evolving VLMs through competitive visual games generated from arbitrary image inputs. Specifically, Vision-Zero encompasses three main attributes: (1) Strategic Self-Play Framework: Vision-Zero trains VLMs in "Who Is the Spy"-style games, where the models engage in strategic reasoning and actions across multiple roles. Through interactive gameplay, models autonomously generate their training data without human annotation. (2) Gameplay from Arbitrary Images: Unlike existing gamified frameworks, Vision-Zero can generate games from arbitrary images, thereby enhancing the model's reasoning ability across diverse domains and showing strong generalization to different tasks. We demonstrate this versatility using three distinct types of image datasets: CLEVR-based synthetic scenes, charts, and real-world images. (3) Sustainable Performance Gain: We introduce Iterative Self-Play Policy Optimization (Iterative-SPO), a novel training algorithm that alternates between Self-Play and reinforcement learning with verifiable rewards (RLVR), mitigating the performance plateau often seen in self-play-only training and achieving sustained long-term improvements. Despite using label-free data, Vision-Zero achieves state-of-the-art performance on reasoning, chart question answering, and vision-centric understanding tasks, surpassing other annotation-based methods. Models and code have been released at https://github.com/wangqinsi1/Vision-Zero.
Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 65 of its 85 references that are in the map. First posted on arXiv 29 Sep 2025.
Builds on
65 of 85 references.
Closest ancestors · 12
Same direction, newest first
- 2025Play to Generalize: Learning to Reason Through Game Play9 Jun
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- 2025JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse20 Mar
- 2025Are Large Vision Language Models Good Game Players?4 Mar
- 2025Vision-Language Model Dialog Games for Self-Improvement4 Feb
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov
- 2024Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning16 May
- 2024RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback6 Feb
- 2023Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning19 Oct
Other references · 53
- 2023GPT-4 Technical Reportcited by 18,132
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- 2016Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotationscited by 2,646
- 2025InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Modelscited by 1,769
- 2023MathVista: Evaluating Mathematical Reasoning of Foundation Models in Visual Contextscited by 1,582
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
- 2022ChartQA: A Benchmark for Question Answering about Charts with Visual and Logical Reasoningcited by 1,449
- 2016CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoningcited by 1,445
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
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- 2024Measuring Multimodal Mathematical Reasoning with MATH-Vision Datasetcited by 516
- 2022Visual Classification via Description from Large Language Modelscited by 331
- 2025Absolute Zero: Reinforced Self-play Reasoning with Zero Datacited by 323
- 2025MM-Eureka: Exploring the Frontiers of Multimodal Reasoning with Rule-based Reinforcement Learningcited by 294
- 2024MME-RealWorld: Could Your Multimodal LLM Challenge High-Resolution Real-World Scenarios that are Difficult for Humans?cited by 284
- 2024We-Math: Does Your Large Multimodal Model Achieve Human-like Mathematical Reasoning?cited by 281
- 2024LogicVista: Multimodal LLM Logical Reasoning Benchmark in Visual Contextscited by 240
- 2024CharXiv: Charting Gaps in Realistic Chart Understanding in Multimodal LLMscited by 229
- 2025ImgEdit: A Unified Image Editing Dataset and Benchmarkcited by 225
- 2020"Other-Play" for Zero-Shot Coordinationcited by 194
- 2024MuirBench: A Comprehensive Benchmark for Robust Multi-image Understandingcited by 178
- 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 153
- 2024DynaMath: A Dynamic Visual Benchmark for Evaluating Mathematical Reasoning Robustness of Vision Language Modelscited by 143
- 2020ROMA: Multi-Agent Reinforcement Learning with Emergent Rolescited by 135
- 2018The Mechanics of n-Player Differentiable Gamescited by 118
- 2018Emergence of Linguistic Communication from Referential Games with Symbolic and Pixel Inputcited by 102
- 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
- 2025SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learningcited by 89
- 2025Dobi-SVD: Differentiable SVD for LLM Compression and Some New Perspectivescited by 45
- 2024Distill Visual Chart Reasoning Ability from LLMs to MLLMscited by 30
- 2025ViCrit: A Verifiable Reinforcement Learning Proxy Task for Visual Perception in VLMscited by 25
- 2025Effective Training Data Synthesis for Improving MLLM Chart Understandingcited by 20
- 2021Emergent Graphical Conventions in a Visual Communication Gamecited by 16
- 2023Policy Space Diversity for Non-Transitive Gamescited by 15
- 2024CoreInfer: Accelerating Large Language Model Inference with Semantics-Inspired Adaptive Sparse Activationcited by 14
- 2025Sensitivity-LoRA: Low-Load Sensitivity-Based Fine-Tuning for Large Language Modelscited by 14
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- 2024COMMA: A Communicative Multimodal Multi-Agent Benchmarkcited by 12
- 2025MiCo: Multi-image Contrast for Reinforcement Visual Reasoningcited by 9
- 2025CoreMatching: A Co-adaptive Sparse Inference Framework with Token and Neuron Pruning for Comprehensive Acceleration of Vision-Language Modelscited by 8
- 2023Leveraging Word Guessing Games to Assess the Intelligence of Large Language Modelscited by 7
- 2025IntentVCNet: Bridging Spatio-Temporal Gaps for Intention-Oriented Controllable Video Captioningcited by 7
- 2023Visual Referential Games Further the Emergence of Disentangled Representationscited by 5
- 2025Foundation Model Self-Play: Open-Ended Strategy Innovation via Foundation Modelscited by 5
- 2020Odd-One-Out Representation Learningcited by 4
50 most cited of 53 All 53 (JSON)
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Citing papers per year: 2025: 5; 2026: 32.
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