Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
StarCraft II is a challenging benchmark for AI agents due to the necessity of both precise micro level operations and strategic macro awareness. Previous works, such as Alphastar and SCC, achieve impressive performance on tackling StarCraft II , however, still exhibit deficiencies in long term strategic planning and strategy interpretability. Emerging large language model (LLM) agents, such as Voyage and MetaGPT, presents the immense potential in solving intricate tasks. Motivated by this, we aim to validate the capabilities of LLMs on StarCraft II, a highly complex RTS game.To conveniently take full advantage of LLMs` reasoning abilities, we first develop textual StratCraft II environment, called TextStarCraft II, which LLM agent can interact. Secondly, we propose a Chain of Summarization method, including single frame summarization for processing raw observations and multi frame summarization for analyzing game information, providing command recommendations, and generating strategic decisions. Our experiment consists of two parts: first, an evaluation by human experts, which includes assessing the LLMs`s mastery of StarCraft II knowledge and the performance of LLM agents in the game; second, the in game performance of LLM agents, encompassing aspects like win rate and the impact of Chain of Summarization.Experiment results demonstrate that: 1. LLMs possess the relevant knowledge and complex planning abilities needed to address StarCraft II scenarios; 2. Human experts consider the performance of LLM agents to be close to that of an average player who has played StarCraft II for eight years; 3. LLM agents are capable of defeating the built in AI at the Harder(Lv5) difficulty level. We have open sourced the code and released demo videos of LLM agent playing StarCraft II.
Key facts. Cited by 79 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 27 of its 34 references that are in the map. First posted on arXiv 19 Dec 2023.
Builds on
27 of 34 references.
Closest ancestors · 3
Same direction, newest first
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Other references · 24
- 2022Training language models to follow instructions with human feedbackcited by 15,971
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- 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
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- 2023A Survey on Large Language Model based Autonomous Agentscited by 2,242
- 2023MetaGPT: Meta Programming for A Multi-Agent Collaborative Frameworkcited by 1,808
- 2023CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Societycited by 1,395
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
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- 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
- 2023ProAgent: Building Proactive Cooperative Agents with Large Language Modelscited by 98
- 2017Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Gamescited by 96
- 2023Introspective Tips: Large Language Model for In-Context Decision Makingcited by 28
- 2020SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft IIcited by 22
- 2020TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Gamecited by 21
- 2019Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learningcited by 11
- 2023SPRING: Studying the Paper and Reasoning to Play Gamescited by 11
- 2021An Introduction of mini-AlphaStarcited by 10
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