mlsanityData to 14 Oct 2026

Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach

arXiv 2312.11865 ↗First posted 19 Dec 2023cs.AIcited by 79

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

StarCraft II is a challenging benchmark for AI agents due to the necessity of both precise micro level operations and strategic macro awareness. Previous works, such as Alphastar and SCC, achieve impressive performance on tackling StarCraft II , however, still exhibit deficiencies in long term strategic planning and strategy interpretability. Emerging large language model (LLM) agents, such as Voyage and MetaGPT, presents the immense potential in solving intricate tasks. Motivated by this, we aim to validate the capabilities of LLMs on StarCraft II, a highly complex RTS game.To conveniently take full advantage of LLMs` reasoning abilities, we first develop textual StratCraft II environment, called TextStarCraft II, which LLM agent can interact. Secondly, we propose a Chain of Summarization method, including single frame summarization for processing raw observations and multi frame summarization for analyzing game information, providing command recommendations, and generating strategic decisions. Our experiment consists of two parts: first, an evaluation by human experts, which includes assessing the LLMs`s mastery of StarCraft II knowledge and the performance of LLM agents in the game; second, the in game performance of LLM agents, encompassing aspects like win rate and the impact of Chain of Summarization.Experiment results demonstrate that: 1. LLMs possess the relevant knowledge and complex planning abilities needed to address StarCraft II scenarios; 2. Human experts consider the performance of LLM agents to be close to that of an average player who has played StarCraft II for eight years; 3. LLM agents are capable of defeating the built in AI at the Harder(Lv5) difficulty level. We have open sourced the code and released demo videos of LLM agent playing StarCraft II.

Key facts. Cited by 79 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 27 of its 34 references that are in the map. First posted on arXiv 19 Dec 2023.

Builds on

27 of 34 references.

Closest ancestors · 3

Same direction, newest first

  1. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May
  2. 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
  3. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun

Other references · 24

  1. 2022Training language models to follow instructions with human feedbackcited by 15,971
  2. 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 13,028
  3. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,459
  4. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
  5. 2022Self-Consistency Improves Chain of Thought Reasoning in Language Modelscited by 5,708
  6. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
  7. 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,211
  8. 2023MiniGPT-4: Enhancing Vision-Language Understanding with Advanced Large Language Modelscited by 2,711
  9. 2023A Survey on Large Language Model based Autonomous Agentscited by 2,242
  10. 2023MetaGPT: Meta Programming for A Multi-Agent Collaborative Frameworkcited by 1,808
  11. 2023CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Societycited by 1,395
  12. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
12 more
  1. 2023ChatDev: Communicative Agents for Software Developmentcited by 919
  2. 2023Graph of Thoughts: Solving Elaborate Problems with Large Language Modelscited by 886
  3. 2023AgentVerse: Facilitating Multi-Agent Collaboration and Exploring Emergent Behaviorscited by 598
  4. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
  5. 2023ProAgent: Building Proactive Cooperative Agents with Large Language Modelscited by 98
  6. 2017Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Gamescited by 96
  7. 2023Introspective Tips: Large Language Model for In-Context Decision Makingcited by 28
  8. 2020SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft IIcited by 22
  9. 2020TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Gamecited by 21
  10. 2019Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learningcited by 11
  11. 2023SPRING: Studying the Paper and Reasoning to Play Gamescited by 11
  12. 2021An Introduction of mini-AlphaStarcited by 10

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 29; 2025: 32; 2026: 18.

79 papers.

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  1. 2025UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learningcited by 215
  2. 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 117
  3. 2024FinCon: A Synthesized LLM Multi-Agent System with Conceptual Verbal Reinforcement for Enhanced Financial Decision Makingcited by 113
  4. 2024A Survey on Large Language Model-Based Game Agentscited by 112
  5. 2024LLM as a Mastermind: A Survey of Strategic Reasoning with Large Language Modelscited by 99
  6. 2024Agent-Pro: Learning to Evolve via Policy-Level Reflection and Optimizationcited by 94
  7. 2024Beyond Chain-of-Thought: A Survey of Chain-of-X Paradigms for LLMscited by 48
  8. 2024How Far Are We From AGI: Are LLMs All We Need?cited by 31
  9. 2024Efficient Reinforcement Learning with Large Language Model Priorscited by 30
  10. 2024PokeLLMon: A Human-Parity Agent for Pokemon Battles with Large Language Modelscited by 26
  11. 2024BattleAgentBench: A Benchmark for Evaluating Cooperation and Competition Capabilities of Language Models in Multi-Agent Systemscited by 26
  12. 2024Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigationcited by 24
38 more
  1. 2024Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolfcited by 24
  2. 2024Large Language Models and Video Games: A Preliminary Scoping Reviewcited by 23
  3. 2024A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarioscited by 23
  4. 2025DSGBench: A Diverse Strategic Game Benchmark for Evaluating LLM-based Agents in Complex Decision-Making Environmentscited by 23
  5. 2024A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challengescited by 22
  6. 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videoscited by 22
  7. 2025LLM Economist: Large Population Models and Mechanism Design in Multi-Agent Generative Simulacracited by 22
  8. 2024K-Level Reasoning: Establishing Higher Order Beliefs in Large Language Models for Strategic Reasoningcited by 21
  9. 2024Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Modelcited by 19
  10. 2024LLM experiments with simulation: Large Language Model Multi-Agent System for Simulation Model Parametrization in Digital Twinscited by 16
  11. 2025Pok'eChamp: an Expert-level Minimax Language Agentcited by 16
  12. 2025Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimizationcited by 15
  13. 2025Adaptive Social Learning via Mode Policy Optimization for Language Agentscited by 15
  14. 2024VideoGameBunny: Towards vision assistants for video gamescited by 11
  15. 2026The Five Ws of Multi-Agent Communication: Who Talks to Whom, When, What, and Why -- A Survey from MARL to Emergent Language and LLMscited by 10
  16. 2024YOLO-MARL: You Only LLM Once for Multi-Agent Reinforcement Learningcited by 9
  17. 2025Agents Play Thousands of 3D Video Gamescited by 9
  18. 2025Win Fast or Lose Slow: Balancing Speed and Accuracy in Latency-Sensitive Decisions of LLMscited by 9
  19. 2025Learning Game-Playing Agents with Generative Code Optimizationcited by 8
  20. 2024Will GPT-4 Run DOOM?cited by 6
  21. 2024SMAC-R1: The Emergence of Intelligence in Decision-Making Taskscited by 6
  22. 2024Enhancing Language Model Rationality with Bi-Directional Deliberation Reasoningcited by 5
  23. 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agentscited by 5
  24. 2025AVA: Attentive VLM Agent for Mastering StarCraft IIcited by 5
  25. 2025Tracing LLM Reasoning Processes with Strategic Games: A Framework for Planning, Revision, and Resource-Constrained Decision Makingcited by 5
  26. 2024LightHouse: A Survey of AGI Hallucinationcited by 4
  27. 2025GenSwarm: Scalable Multi-Robot Code-Policy Generation and Deployment via Language Modelscited by 4
  28. 2026TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agentscited by 4
  29. 2025EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-makingcited by 3
  30. 2025SC2Arena and StarEvolve: Benchmark and Self-Improvement Framework for LLMs in Complex Decision-Making Taskscited by 3
  31. 2025Adaptive Command: Real-Time Policy Adjustment via Language Models in StarCraft IIcited by 3
  32. 2025FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Gamescited by 3
  33. 2025The Stackelberg Speaker: Optimizing Persuasive Communication in Social Deduction Gamescited by 3
  34. 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 3
  35. 2024Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual Foragingcited by 2
  36. 2024RL-LLM-DT: An Automatic Decision Tree Generation Method Based on RL Evaluation and LLM Enhancementcited by 2
  37. 2025Closed-Loop Vision-Language Planning for Multi-Agent Coordinationcited by 2
  38. 2025Strategy-Augmented Planning for Large Language Models via Opponent Exploitationcited by 2

50 most cited of 79 All 79 (JSON)

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  5. 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games
  6. 2026Choosing LLMs for Strategic Agent Interactions
  7. 2025Game Reasoning Arena: A Framework and Benchmark for Assessing Reasoning Capabilities of Large Language Models via Game Play
  8. 2025Society of Mind Meets Real-Time Strategy: A Hierarchical Multi-Agent Framework for Strategic Reasoning