mlsanityData to 7 Oct 2026

CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents

arXiv 2401.10568 ↗First posted 19 Jan 2024cs.AIcited by 41

On the map: LLM reasoning → Reasoning for agents, planning and code

also in 1 more
Abstract (arXiv)

The generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization's profound alignment with human history and society necessitates sophisticated learning, while its ever-changing situations demand strong reasoning to generalize. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm.

Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 36 of its 93 references that are in the map. First posted on arXiv 19 Jan 2024.

Builds on

36 of 93 references.

Closest ancestors · 1

Same direction, newest first

  1. 2023Reasoning with Language Model is Planning with World Model24 May

Other references · 35

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,064
  3. 2021On the Opportunities and Risks of Foundation Modelscited by 3,961
  4. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
  5. 2023Self-Refine: Iterative Refinement with Self-Feedbackcited by 3,317
  6. 2015Continuous control with deep reinforcement learningcited by 3,279
  7. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  8. 2023MetaGPT: Meta Programming for A Multi-Agent Collaborative Frameworkcited by 1,761
  9. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
  10. 2023Mastering Diverse Domains through World Modelscited by 1,193
  11. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  12. 2020Mastering Atari with Discrete World Modelscited by 990
23 more
  1. 2023ChatDev: Communicative Agents for Software Developmentcited by 893
  2. 2023ExpeL: LLM Agents Are Experiential Learnerscited by 814
  3. 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 734
  4. 2023Siren's Song in the AI Ocean: A Survey on Hallucination in Large Language Modelscited by 695
  5. 2022Towards Reasoning in Large Language Models: A Surveycited by 593
  6. 2019The StarCraft Multi-Agent Challengecited by 589
  7. 2023Cognitive Architectures for Language Agentscited by 422
  8. 2023The Reversal Curse: LLMs trained on "A is B" fail to learn "B is A"cited by 399
  9. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 396
  10. 2022Temporal Difference Learning for Model Predictive Controlcited by 375
  11. 2019Dynamics-Aware Unsupervised Discovery of Skillscited by 308
  12. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 288
  13. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
  14. 2018Unity: A General Platform for Intelligent Agentscited by 232
  15. 2023Building Cooperative Embodied Agents Modularly with Large Language Modelscited by 231
  16. 2020Watch-And-Help: A Challenge for Social Perception and Human-AI Collaborationcited by 131
  17. 2022SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learningcited by 118
  18. 2023ProAgent: Building Proactive Cooperative Agents with Large Language Modelscited by 97
  19. 2020Game-Theoretic Multiagent Reinforcement Learningcited by 92
  20. 2020Imitating Interactive Intelligencecited by 55
  21. 2019Neural MMO: A Massively Multiagent Game Environment for Training and Evaluating Intelligent Agentscited by 42
  22. 2023Large Language Models Are Semi-Parametric Reinforcement Learning Agentscited by 42
  23. 2023Semantically Aligned Task Decomposition in Multi-Agent Reinforcement Learningcited by 8

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 10; 2025: 19; 2026: 12.

41 papers.

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By area:

  1. 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 114
  2. 2024A Survey on Large Language Model-Based Game Agentscited by 106
  3. 2024LLM as a Mastermind: A Survey of Strategic Reasoning with Large Language Modelscited by 97
  4. 2025Collab-Overcooked: Benchmarking and Evaluating Large Language Models as Collaborative Agentscited by 39
  5. 2024Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacycited by 36
  6. 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Gamescited by 30
  7. 2024Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Casecited by 23
  8. 2024A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarioscited by 23
  9. 2025Foundation Models for Spatio-Temporal Data Science: A Tutorial and Surveycited by 23
  10. 2025DSGBench: A Diverse Strategic Game Benchmark for Evaluating LLM-based Agents in Complex Decision-Making Environmentscited by 22
  11. 2025Agents of Change: Self-Evolving LLM Agents for Strategic Planningcited by 20
  12. 2025GNNs as Predictors of Agentic Workflow Performancescited by 17
29 more
  1. 2026textttYC-Bench: Benchmarking AI Agents for Long-Term Planning and Consistent Executioncited by 10
  2. 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoningcited by 8
  3. 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
  4. 2025StarDojo: Benchmarking Open-Ended Behaviors of Agentic Multimodal LLMs in Production-Living Simulations with Stardew Valleycited by 7
  5. 2024SELU: Self-Learning Embodied MLLMs in Unknown Environmentscited by 6
  6. 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agentscited by 5
  7. 2024EscapeBench: Towards Advancing Creative Intelligence of Language Model Agentscited by 5
  8. 2025Divide-Fuse-Conquer: Eliciting "Aha Moments" in Multi-Scenario Gamescited by 4
  9. 2025Leveraging LLM Agents for Automated Video Game Testingcited by 4
  10. 2025Empowering Economic Simulation for Massively Multiplayer Online Games through Generative Agent-Based Modelingcited by 3
  11. 2025Society of Mind Meets Real-Time Strategy: A Hierarchical Multi-Agent Framework for Strategic Reasoningcited by 3
  12. 2025Social World Model-Augmented Mechanism Design Policy Learningcited by 3
  13. 2024A Contextual Combinatorial Bandit Approach to Negotiationcited by 2
  14. 2025PRISON: Unmasking the Criminal Potential of Large Language Modelscited by 2
  15. 2025Collaborative Causal Sensemaking: Closing the Complementarity Gap in Human-AI Decision Supportcited by 2
  16. 2026CivBench: Progress-Based Evaluation for LLMs' Strategic Decision-Making in Civilization Vcited by 2
  17. 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
  18. 2026ForecastBench-Sim: A Simulated-World Forecasting Benchmarkcited by 2
  19. 2025Auto-SLURP: A Benchmark Dataset for Evaluating Multi-Agent Frameworks in Smart Personal Assistantcited by 1
  20. 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 1
  21. 2025Teleology-Driven Affective Computing: A Causal Framework for Sustained Well-Beingcited by 0
  22. 2025Terra Nova: A Comprehensive Challenge Environment for Intelligent Agentscited by 0
  23. 2026Adaptive Value Decomposition: Coordinating a Varying Number of Agents in Urban Systemscited by 0
  24. 2026CA2: Code-Aware Agent for Automated Game Testingcited by 0
  25. 2026Is Capability a Liability? More Capable Language Models Make Worse Forecasts When It Matters Mostcited by 0
  26. 2026SAGA: Scene-Aware, Goal-Evolving Agents for Long-Horizon Strategy Game Planningcited by 0
  27. 2026LLMs Are Not Good Strategists, Yet Memory-Enhanced Agency Boosts Reasoningcited by 0
  28. 2026CivBench: A Long-Horizon Benchmark for Tool-Mediated Agents in Civilization VIcited by 0
  29. 2026Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilizationcited by 0

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  2. 2025Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models
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  4. 2025AgentGym-RL: Training LLM Agents for Long-Horizon Decision Making through Multi-Turn Reinforcement Learning
  5. 2024STRIDE: A Tool-Assisted LLM Agent Framework for Strategic and Interactive Decision-Making
  6. 2025Multi-Agent Evolve: LLM Self-Improve through Co-evolution
  7. 2025Reasoning and Behavioral Equilibria in LLM-Nash Games: From Mindsets to Actions
  8. 2025DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy