CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents
On the map: LLM reasoning → Reasoning for agents, planning and code
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Abstract (arXiv)
The generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization's profound alignment with human history and society necessitates sophisticated learning, while its ever-changing situations demand strong reasoning to generalize. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm.
Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 36 of its 93 references that are in the map. First posted on arXiv 19 Jan 2024.
Builds on
36 of 93 references.
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Other references · 35
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Citing papers per year: 2024: 10; 2025: 19; 2026: 12.
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- 2026textttYC-Bench: Benchmarking AI Agents for Long-Term Planning and Consistent Execution1 Apr 2026
- 2025Collaborative Causal Sensemaking: Closing the Complementarity Gap in Human-AI Decision Support8 Dec 2025
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- 2025StarDojo: Benchmarking Open-Ended Behaviors of Agentic Multimodal LLMs in Production-Living Simulations with Stardew Valley10 Jul 2025
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- 2024LLM as a Mastermind: A Survey of Strategic Reasoning with Large Language Modelscited by 97
- 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoningcited by 8
- 2025Divide-Fuse-Conquer: Eliciting "Aha Moments" in Multi-Scenario Gamescited by 4
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- 2026LLMs Are Not Good Strategists, Yet Memory-Enhanced Agency Boosts Reasoningcited by 0
- 2026LLMs Are Not Good Strategists, Yet Memory-Enhanced Agency Boosts Reasoning12 Aug 2026
- 2025Society of Mind Meets Real-Time Strategy: A Hierarchical Multi-Agent Framework for Strategic Reasoning8 Aug 2025
- 2025Divide-Fuse-Conquer: Eliciting "Aha Moments" in Multi-Scenario Games22 May 2025
- 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoning25 Feb 2025
- 2024LLM as a Mastermind: A Survey of Strategic Reasoning with Large Language Models1 Apr 2024
- 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 114
- 2024Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Casecited by 23
- 2025Foundation Models for Spatio-Temporal Data Science: A Tutorial and Surveycited by 23
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- 2025Terra Nova: A Comprehensive Challenge Environment for Intelligent Agentscited by 0
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- 2026ForecastBench-Sim: A Simulated-World Forecasting Benchmark17 Jun 2026
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- 2026CA2: Code-Aware Agent for Automated Game Testing13 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026Adaptive Value Decomposition: Coordinating a Varying Number of Agents in Urban Systems10 Feb 2026
- 2025Terra Nova: A Comprehensive Challenge Environment for Intelligent Agents19 Nov 2025
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- 2025PRISON: Unmasking the Criminal Potential of Large Language Models19 Jun 2025
- 2025Foundation Models for Spatio-Temporal Data Science: A Tutorial and Survey12 Mar 2025
- 2025Teleology-Driven Affective Computing: A Causal Framework for Sustained Well-Being24 Feb 2025
- 2024Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Case19 Sep 2024
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