PFGS: High Fidelity Point Cloud Rendering via Feature Splatting
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Abstract (arXiv)
Rendering high-fidelity images from sparse point clouds is still challenging. Existing learning-based approaches suffer from either hole artifacts, missing details, or expensive computations. In this paper, we propose a novel framework to render high-quality images from sparse points. This method first attempts to bridge the 3D Gaussian Splatting and point cloud rendering, which includes several cascaded modules. We first use a regressor to estimate Gaussian properties in a point-wise manner, the estimated properties are used to rasterize neural feature descriptors into 2D planes which are extracted from a multiscale extractor. The projected feature volume is gradually decoded toward the final prediction via a multiscale and progressive decoder. The whole pipeline experiences a two-stage training and is driven by our well-designed progressive and multiscale reconstruction loss. Experiments on different benchmarks show the superiority of our method in terms of rendering qualities and the necessities of our main components.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 12 of its 48 references that are in the map. First posted on arXiv 4 Jul 2024.
Builds on
12 of 48 references.
References · 12
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
- 2018Open3D: A Modern Library for 3D Data Processingcited by 721
- 2019Point-Voxel CNN for Efficient 3D Deep Learningcited by 343
- 2017Submanifold Sparse Convolutional Networkscited by 223
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
- 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 69
- 2023PointNeRF++: A multi-scale, point-based Neural Radiance Fieldcited by 13
- 2024Physical Priors Augmented Event-Based 3D Reconstructioncited by 11
- 2024Learning Robust Generalizable Radiance Field with Visibility and Feature Augmented Point Representationcited by 7
Built on by
Citing papers per year: 2025: 4; 2026: 3.
7 papers.
- 2025OmniRaindrop: A Comprehensive Benchmark for Dual-Focused Raindrop Removal under Day and Night Scenescited by 4
- 2025Sparse Point Cloud Patches Rendering via Splitting 2D Gaussianscited by 1
- 2025RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or Gaussianscited by 1
- 2026Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulationcited by 1
- 2025FSFSplatter: Build Surface and Novel Views with Sparse-Views within 2mincited by 0
- 2026MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropycited by 0
- 2026GRIP: Gaussian Rendering as a Cross-Modal Bridge for Image-to-Point Cloud Registrationcited by 0
- 2026GRIP: Gaussian Rendering as a Cross-Modal Bridge for Image-to-Point Cloud Registration22 Sep 2026
- 2026MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy21 May 2026
- 2026Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulation20 May 2026
- 2025OmniRaindrop: A Comprehensive Benchmark for Dual-Focused Raindrop Removal under Day and Night Scenes20 Oct 2025
- 2025FSFSplatter: Build Surface and Novel Views with Sparse-Views within 2min3 Oct 2025
- 2025RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or Gaussians13 Aug 2025
- 2025Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians14 May 2025