360deg Volumetric Portrait Avatar
Not on the map. Why?
Abstract (arXiv)
We propose 360deg Volumetric Portrait (3VP) Avatar, a novel method for reconstructing 360deg photo-realistic portrait avatars of human subjects solely based on monocular video inputs. State-of-the-art monocular avatar reconstruction methods rely on stable facial performance capturing. However, the common usage of 3DMM-based facial tracking has its limits; side-views can hardly be captured and it fails, especially, for back-views, as required inputs like facial landmarks or human parsing masks are missing. This results in incomplete avatar reconstructions that only cover the frontal hemisphere. In contrast to this, we propose a template-based tracking of the torso, head and facial expressions which allows us to cover the appearance of a human subject from all sides. Thus, given a sequence of a subject that is rotating in front of a single camera, we train a neural volumetric representation based on neural radiance fields. A key challenge to construct this representation is the modeling of appearance changes, especially, in the mouth region (i.e., lips and teeth). We, therefore, propose a deformation-field-based blend basis which allows us to interpolate between different appearance states. We evaluate our approach on captured real-world data and compare against state-of-the-art monocular reconstruction methods. In contrast to those, our method is the first monocular technique that reconstructs an entire 360deg avatar.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 29 of its 42 references that are in the map. First posted on arXiv 8 Dec 2023.
Builds on
29 of 42 references.
References · 29
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,588
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 2019FaceForensics++: Learning to Detect Manipulated Facial Imagescited by 1,101
- 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 632
- 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 477
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
17 more
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
- 2020U2-Net: Going Deeper with Nested U-Structure for Salient Object Detectioncited by 412
- 2020State of the Art on Neural Renderingcited by 278
- 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
- 2021Neural Head Avatars from Monocular RGB Videoscited by 213
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
- 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2022Instant Volumetric Head Avatarscited by 159
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Videocited by 52
- 2023LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatarcited by 50
- 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
- 2021PVA: Pixel-aligned Volumetric Avatarscited by 40
- 2023FLARE: Fast Learning of Animatable and Relightable Mesh Avatarscited by 39
- 2022VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representationscited by 36
- 2023BlendFields: Few-Shot Example-Driven Facial Modelingcited by 6
Built on by
Citing papers per year: 2025: 1.
1 paper.
- 20253D Engine-ready Photorealistic Avatars via Dynamic Textures19 Mar 2025