Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesis
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Abstract (arXiv)
Designing a 3D representation of a dynamic scene for fast optimization and rendering is a challenging task. While recent explicit representations enable fast learning and rendering of dynamic radiance fields, they require a dense set of input viewpoints. In this work, we focus on learning a fast representation for dynamic radiance fields with sparse input viewpoints. However, the optimization with sparse input is under-constrained and necessitates the use of motion priors to constrain the learning. Existing fast dynamic scene models do not explicitly model the motion, making them difficult to be constrained with motion priors. We design an explicit motion model as a factorized 4D representation that is fast and can exploit the spatio-temporal correlation of the motion field. We then introduce reliable flow priors including a combination of sparse flow priors across cameras and dense flow priors within cameras to regularize our motion model. Our model is fast, compact and achieves very good performance on popular multi-view dynamic scene datasets with sparse input viewpoints. The source code for our model can be found on our project page: https://nagabhushansn95.github.io/publications/2024/RF-DeRF.html.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 31 of its 81 references that are in the map. First posted on arXiv 17 Apr 2024.
Builds on
31 of 81 references.
References · 31
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
19 more
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 318
- 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
- 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 211
- 2023Tracking Everything Everywhere All at Oncecited by 193
- 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 182
- 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
- 2023DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Modelscited by 127
- 2020Learning by Analogy: Reliable Supervision from Transformations for Unsupervised Optical Flow Estimationcited by 120
- 2021Neural Trajectory Fields for Dynamic Novel View Synthesiscited by 86
- 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
- 2023SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutionscited by 44
- 2023ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fieldscited by 43
- 2023SCADE: NeRFs from Space Carving with Ambiguity-Aware Depth Estimatescited by 35
- 2023ZeroRF: Fast Sparse View 360deg Reconstruction with Zero Pretrainingcited by 24
- 2021Temporal-MPI: Enabling Multi-Plane Images for Dynamic Scene Modelling via Temporal Basis Learningcited by 8
- 2022Temporal View Synthesis of Dynamic Scenes through 3D Object Motion Estimation with Multi-Plane Imagescited by 3
Built on by
Citing papers per year: 2024: 4; 2025: 4; 2026: 3.
11 papers.
- 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
- 2025DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenescited by 10
- 2024TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstructioncited by 9
- 2025DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Renderingcited by 8
- 2025Geometry-Consistent 4D Gaussian Splatting for Sparse-Input Dynamic View Synthesiscited by 3
- 2024Simple-RF: Regularizing Sparse Input Radiance Fields with Simpler Solutionscited by 1
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videoscited by 1
- 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstructioncited by 0
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humanscited by 0
- 2026S2GS: Structured Sparse Gaussian Streaming for Efficient Free-Viewpoint Video Reconstruction on Edge-IoT Devicescited by 0
- 2026S2GS: Structured Sparse Gaussian Streaming for Efficient Free-Viewpoint Video Reconstruction on Edge-IoT Devices20 Aug 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction11 May 2026
- 2025Geometry-Consistent 4D Gaussian Splatting for Sparse-Input Dynamic View Synthesis28 Nov 2025
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos22 Sep 2025
- 2025DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Rendering25 Jul 2025
- 2025DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes15 Mar 2025
- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video9 Dec 2024
- 2024TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstruction18 Nov 2024
- 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting28 Oct 2024
- 2024Simple-RF: Regularizing Sparse Input Radiance Fields with Simpler Solutions29 Apr 2024