Learning Smooth Time-Varying Linear Policies with an Action Jacobian Penalty
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
Reinforcement learning provides a framework for learning control policies that can reproduce diverse motions for simulated characters. However, such policies often exploit unnatural high-frequency signals that are unachievable by humans or physical robots, making them poor representations of real-world behaviors. Existing work addresses this issue by adding a reward term that penalizes a large change in actions over time. This term often requires substantial tuning efforts. We propose to use the action Jacobian penalty, which penalizes changes in action with respect to the changes in simulated state directly through auto differentiation. This effectively eliminates unrealistic high-frequency control signals without task specific tuning. While effective, the action Jacobian penalty introduces significant computational overhead when used with traditional fully connected neural network architectures. To mitigate this, we introduce a new architecture called a Linear Policy Net (LPN) that significantly reduces the computational burden for calculating the action Jacobian penalty during training. In addition, a LPN requires no parameter tuning, exhibits faster learning convergence compared to baseline methods, and can be more efficiently queried during inference time compared to a fully connected neural network. We demonstrate that a Linear Policy Net, combined with the action Jacobian penalty, is able to learn policies that generate smooth signals while solving a number of motion imitation tasks with different characteristics, including dynamic motions such as a backflip and various challenging parkour skills. Finally, we apply this approach to create policies for dynamic motions on a physical quadrupedal robot equipped with an arm.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 21 of its 48 references that are in the map. First posted on arXiv 20 Feb 2026.
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21 of 48 references.
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Other references · 20
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2019Learning agile and dynamic motor skills for legged robotscited by 504
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 101
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
- 2020Dynamics Randomization Revisited:A Case Study for Quadrupedal Locomotioncited by 59
- 2020Regularizing Action Policies for Smooth Control with Reinforcement Learningcited by 59
- 2023Simulation and Retargeting of Complex Multi-Character Interactionscited by 34
- 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 31
8 more
- 2023QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensorscited by 28
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 20
- 2025Design and Control of a Bipedal Robotic Charactercited by 18
- 2024F"urElise: Capturing and Physically Synthesizing Hand Motions of Piano Performancecited by 10
- 2025High-Performance Reinforcement Learning on Spot: Optimizing Simulation Parameters with Distributional Measurescited by 10
- 2025PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controllercited by 6
- 2021Learning Linear Policies for Robust Bipedal Locomotion on Terrains with Varying Slopescited by 3
- 2025Whole Body Model Predictive Control for Spin-Aware Quadrupedal Table Tenniscited by 3
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Citing papers per year: 2026: 2.
2 papers.
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- 2024Overcoming Slow Decision Frequencies in Continuous Control: Model-Based Sequence Reinforcement Learning for Model-Free Control
- 2024Benchmarking Smoothness and Reducing High-Frequency Oscillations in Continuous Control Policies
- 2026Revisiting Temporal Regularization for Smooth Control in Deep Reinforcement Learning
- 2020Neural Dynamic Policies for End-to-End Sensorimotor Learning
- 2024Learning fast changing slow in spiking neural networks
- 2026Physics-Informed Policy Optimization via Analytic Dynamics Regularization