mlsanityData to 14 Oct 2026

Switch: Learning Agile Skills Switching for Humanoid Robots

arXiv 2604.14834 ↗First posted 16 Apr 2026cs.ROcited by 1

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Recent advancements in whole-body control through deep reinforcement learning have enabled humanoid robots to achieve remarkable progress in real-world chal lenging locomotion skills. However, existing approaches often struggle with flexible transitions between distinct skills, cre ating safety concerns and practical limitations. To address this challenge, we introduce a hierarchical multi-skill system, Switch, enabling seamless skill transitions at any moment. Our approach comprises three key components: (1) a Skill Graph (SG) that establishes potential cross-skill transitions based on kinematic similarity within multi-skill motion data, (2) a whole-body tracking policy trained on this skill graph through deep reinforcement learning, and (3) an online skill scheduler to drive the tracking policy for robust skill execution and smooth transitions. For skill switching or significant tracking deviations, the scheduler performs online graph search to find the optimal feasible path, which ensures efficient, stable, and real-time execution of diverse locomotion skills. Comprehensive experiments demonstrate that Switch empowers humanoid to execute agile skill transitions with high success rates while maintaining strong motion imitation performance.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 31 of its 50 references that are in the map. First posted on arXiv 16 Apr 2026.

Builds on

31 of 50 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers6 May
  2. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrations12 Aug
  3. 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation7 Mar

Other references · 28

  1. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  2. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
  3. 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 185
  4. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
  5. 2024Open-TeleVision: Teleoperation with Immersive Active Visual Feedbackcited by 145
  6. 2024Expressive Whole-Body Control for Humanoid Robotscited by 139
  7. 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 133
  8. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 130
  9. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
  10. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
  11. 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 101
  12. 2024HOVER: Versatile Neural Whole-Body Controller for Humanoid Robotscited by 91
16 more
  1. 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 88
  2. 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 83
  3. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  4. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  5. 2017PRM-RL: Long-range Robotic Navigation Tasks by Combining Reinforcement Learning and Sampling-based Planningcited by 69
  6. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 52
  7. 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Controlcited by 51
  8. 2025LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instructioncited by 43
  9. 2025CLONE: Closed-Loop Whole-Body Humanoid Teleoperation for Long-Horizon Taskscited by 38
  10. 2025UniTracker: Learning Universal Whole-Body Motion Tracker for Humanoid Robotscited by 37
  11. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 25
  12. 2025LangWBC: Language-directed Humanoid Whole-Body Control via End-to-end Learningcited by 22
  13. 2018RMPflow: A Computational Graph for Automatic Motion Policy Generationcited by 21
  14. 2025From Experts to a Generalist: Toward General Whole-Body Control for Humanoid Robotscited by 17
  15. 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 14
  16. 2025Hold My Beer: Learning Gentle Humanoid Locomotion and End-Effector Stabilization Controlcited by 12

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending
  2. 2026AGILE: A Comprehensive Workflow for Humanoid Loco-Manipulation Learning
  3. 2024HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation
  4. 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
  5. 2026RPG: Robust Policy Gating for Smooth Multi-Skill Transitions in Humanoid Fighting
  6. 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning
  7. 2026BAT: Balancing Agility and Stability via Online Policy Switching for Long-Horizon Whole-Body Humanoid Control
  8. 2026MASkillBlender: Decentralized Whole-Body Coordination for Multi-Humanoid Loco-Manipulation via Skill Blending