Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing
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Abstract (arXiv)
We present a novel approach to synthesize dexterous motions for physically simulated hands in tasks that require coordination between the control of two hands with high temporal precision. Instead of directly learning a joint policy to control two hands, our approach performs bimanual control through cooperative learning where each hand is treated as an individual agent. The individual policies for each hand are first trained separately, and then synchronized through latent space manipulation in a centralized environment to serve as a joint policy for two-hand control. By doing so, we avoid directly performing policy learning in the joint state-action space of two hands with higher dimensions, greatly improving the overall training efficiency. We demonstrate the effectiveness of our proposed approach in the challenging guitar-playing task. The virtual guitarist trained by our approach can synthesize motions from unstructured reference data of general guitar-playing practice motions, and accurately play diverse rhythms with complex chord pressing and string picking patterns based on the input guitar tabs that do not exist in the references. Along with this paper, we provide the motion capture data that we collected as the reference for policy training. Code is available at: https://pei-xu.github.io/guitar.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Sep 2024.
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Citing papers per year: 2025: 3; 2026: 5.
8 papers.
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 25
- 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulationcited by 8
- 2026HandX: Scaling Bimanual Motion and Interaction Generationcited by 2
- 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesiscited by 2
- 2026MUSIC: Learning Muscle-Driven Dexterous Hand Controlcited by 1
- 2026MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characterscited by 0
- 2026Generalized Audio-Driven Synthesis of Precise Drummer Motioncited by 0
- 2026Generalized Audio-Driven Synthesis of Precise Drummer Motion19 Aug 2026
- 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis30 Jul 2026
- 2026MUSIC: Learning Muscle-Driven Dexterous Hand Control26 Apr 2026
- 2026MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characters31 Mar 2026
- 2026HandX: Scaling Bimanual Motion and Interaction Generation30 Mar 2026
- 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation3 Jun 2025
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations4 May 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025