mlsanityData to 14 Oct 2026

WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts

arXiv 2406.06005 ↗First posted 10 Jun 2024cs.RO cs.GR cs.SYcited by 61

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Cited by 24 in Deep reinforcement learning methods, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Humanoid activities involving sequential contacts are crucial for complex robotic interactions and operations in the real world and are traditionally solved by model-based motion planning, which is time-consuming and often relies on simplified dynamics models. Although model-free reinforcement learning (RL) has become a powerful tool for versatile and robust whole-body humanoid control, it still requires tedious task-specific tuning and state machine design and suffers from long-horizon exploration issues in tasks involving contact sequences. In this work, we propose WoCoCo (Whole-Body Control with Sequential Contacts), a unified framework to learn whole-body humanoid control with sequential contacts by naturally decomposing the tasks into separate contact stages. Such decomposition facilitates simple and general policy learning pipelines through task-agnostic reward and sim-to-real designs, requiring only one or two task-related terms to be specified for each task. We demonstrated that end-to-end RL-based controllers trained with WoCoCo enable four challenging whole-body humanoid tasks involving diverse contact sequences in the real world without any motion priors: 1) versatile parkour jumping, 2) box loco-manipulation, 3) dynamic clap-and-tap dancing, and 4) cliffside climbing. We further show that WoCoCo is a general framework beyond humanoid by applying it in 22-DoF dinosaur robot loco-manipulation tasks.

Key facts. Cited by 61 papers in the map (data through 14 Oct 2026). First posted on arXiv 10 Jun 2024.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 9; 2025: 36; 2026: 16.

61 papers.

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  1. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 130
  2. 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 101
  3. 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 76
  4. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  5. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 71
  6. 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Controlcited by 51
  7. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
  8. 2025RSL-RL: A Learning Library for Robotics Researchcited by 49
  9. 2025Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoidscited by 48
  10. 2025Learning Humanoid Standing-up Control across Diverse Posturescited by 46
  11. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 44
  12. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
38 more
  1. 2025BEHAVIOR Robot Suite: Streamlining Real-World Whole-Body Manipulation for Everyday Household Activitiescited by 31
  2. 2024Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policiescited by 30
  3. 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 26
  4. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 25
  5. 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
  6. 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 16
  7. 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfercited by 15
  8. 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 14
  9. 2024Learning Multi-Agent Loco-Manipulation for Long-Horizon Quadrupedal Pushingcited by 13
  10. 2025Bridging the Sim-to-Real Gap for Athletic Loco-Manipulationcited by 13
  11. 2025A Unified and General Humanoid Whole-Body Controller for Versatile Locomotioncited by 11
  12. 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulationcited by 11
  13. 2024Dynamics as Prompts: In-Context Learning for Sim-to-Real System Identificationscited by 10
  14. 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blendingcited by 9
  15. 2025Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motionscited by 7
  16. 2025Natural Humanoid Robot Locomotion with Generative Motion Priorcited by 7
  17. 2025Ego-Vision World Model for Humanoid Contact Planningcited by 6
  18. 2025From Generated Human Videos to Physically Plausible Robot Trajectoriescited by 6
  19. 2025Efficient Imitation under Misspecificationcited by 5
  20. 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robotscited by 5
  21. 2025Let Humanoids Hike! Integrative Skill Development on Complex Trailscited by 4
  22. 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interactioncited by 4
  23. 2025LiPS: Large-Scale Humanoid Robot Reinforcement Learning with Parallel-Series Structurescited by 2
  24. 2025PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomizationcited by 2
  25. 2026Embedding Classical Balance Control Principles in Reinforcement Learning for Humanoid Recoverycited by 2
  26. 2026REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learningcited by 2
  27. 2026Discovering What You Can Control: Interventional Boundary Discovery for Reinforcement Learningcited by 2
  28. 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priorscited by 2
  29. 2026Humanoid-DART: Humanoid Loco-Manipulation using Diffusion-guided Augmentation through Relabeling and Trackingcited by 2
  30. 2024Learning Robust Policies via Interpretable Hamilton-Jacobi Reachability-Guided Disturbancescited by 1
  31. 2025BarlowWalk: Self-supervised Representation Learning for Legged Robot Terrain-adaptive Locomotioncited by 1
  32. 2025GBC: Generalized Behavior-Cloning Framework for Whole-Body Humanoid Imitationcited by 1
  33. 2025MASH: Cooperative-Heterogeneous Multi-Agent Reinforcement Learning for Single Humanoid Robot Locomotioncited by 1
  34. 2025Learning to Walk in Costume: Adversarial Motion Priors for Aesthetically Constrained Humanoidscited by 1
  35. 2025Architecture Is All You Need: Diversity-Enabled Sweet Spots for Robust Humanoid Locomotioncited by 1
  36. 2026APEX: Learning Adaptive High-Platform Traversal for Humanoid Robotscited by 1
  37. 2024Know your limits! Optimize the robot's behavior through self-awarenesscited by 0
  38. 2025CAIMAN: Causal Action Influence Detection for Sample-efficient Loco-manipulationcited by 0

50 most cited of 61 All 61 (JSON)

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  1. 2024Opt2Skill: Imitating Dynamically-feasible Whole-Body Trajectories for Versatile Humanoid Loco-Manipulation
  2. 2026WholeBodyWAM: Generalizing Pre-trained World-Action Priors to Humanoid Loco-Manipulation via WBC-Grounded Coordination
  3. 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning
  4. 2025Learning to Act Through Contact: A Unified View of Multi-Task Robot Learning
  5. 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control
  6. 2024Hierarchical World Models as Visual Whole-Body Humanoid Controllers
  7. 2026Embodiment-Aware Generalist Specialist Distillation for Unified Humanoid Whole-Body Control
  8. 2026HuGo: LLMs as Whole-Body Policy Code Designers for Humanoid Loco-Manipulation